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celine
運営
Joined in Sep 2007
8240 投稿

Thank God It's Friday

iStripperに関する全て
10時間数前, 0 アンサー
Thank God It's Friday and you've been opening tons of booster packs over the week ! But if you prefer to choose carefully the shows you want, you'll be happy to know that the Progressive Redraw is back ! Accompanied by the generous Twenty-Five, if you're in the mood for luck!

But before that, let's have a look to our releases of the week !
  • On Monday, Amber Slassh came to see us in a little white dress that she loved to lift up to unveil her "Little Whities"
  • Then the first show of Novella Night got released! And you literally loved "A Little Extra"
  • I remember when I posted a backtage picture of Reina Ohara in this outfit "Unzip For You"! It drove you mad and I can only understand! Reina is STUNNING on this show!
  • "Clearly Lilac" This little sheer lilac outfit really reveals Chloe Moss' erotic power
  • There's a little something vintage about Kaly's maid outfit today, that I find very appealing. Check out "Hot Pink Maid"!
  • Oh wow ! what a wonderful lingerie set Monixx wears on "Give You A Frill" ! She's splendid!
  • I know I often say it but I feel it again today! This show "Walk In The Summer" is EXACTLY how we want to see Georgia! She's a pure delight with this lil skirt !!



TWENTY FIVE and PROGRESSIVE REDRAW

Here are the rules again if needed :

TWENTY FIVE :

Align 3 symbols vertically, horizontally or diagonally and you win the corresponding prize:
3 jokers: you win a Joker Card
3 stars : you win a Special Event Card
3 devils: you win a Gift Card
3 droplets: you win a free card
3 eggplants : you win 150 credits
3 hearts : you win 35 credits
3 peaches : you win 15 credits

PROGRESSIVE REDRAW:

The more you buy the higher your discount, ranging from 20% to 56%.
PLUS redraw as many times as you want to get your favorite cards!

Level 20% and 24%: redraw will cost 1 credit
Level 28% and 32%: redraw will cost 2 credits
Level 36% and 40%: redraw will cost 3 credits
Level 44% and 48 %: redraw will cost 4 credits
Level 52% and 56% : redraw will cost 5 credits

Have a good week end ! and don't forget to bid on your favorite poster(s) https://www.istripper.com/forum/thread/57711/
Calgon
Joined in May 2022
582 投稿
Calgon
Joined in May 2022
582 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
2日数前, 5110 アンサー
@LampShade

The camera is set as 3D in the .scn file.

A 3D camera doesn't make the scene look 3D it is just a way of "positioning" the elements of the scene. A 2D camera scene only has x and y coordinates but you can adjust size, a 3D camera setup has x,y,z coordinates so you can make something bigger by moving it closer on the z axis. I use a combination of these in that .scn 2x 3D cameras to build the view from each eye's perspective and 1x 2D camera to stick the components together.

A quick hack to get back to 2D... If you find the 3rd camera in the scene file the bit that looks like this:
// Main camera to combine the framebuffers for stereoscopic output
camera {
type: 2D
id: MainCamera
// size: 3840, 2160 // Full 4K screen width and height
// size: 3664, 1920 // Full 8K screen width and height !! Virtual Desktop will downscale it for us !

// size: 4580, 2400 // oc plus
size: 7680, 4320 // oc plus







// Render the left framebuffer on the left side of the screen with inversion correction
sprite {
//pos: 960, 1080, 0 // Position the Left Eye framebuffer on the left
pos: 1145, 1200 // Position the Left Eye framebuffer on the left
pos: 1920, 2160
//size: 1920, 2160 // Full height for 4K
//size: 3840, 4320 // Full height for 4K
size: 2290, 2400
size: 3840, 4320
source: LHS_Buffer
scale: 1.0, -1.0 // Flip vertically to counteract inversion

}

// Render the right framebuffer on the right side of the screen with inversion correction
sprite {
//pos: 960, 1080, 0 // Position the Left Eye framebuffer on the left
pos: 3435, 1200 // Position the Left Eye framebuffer on the left
pos: 5760, 2160 // Position the Left Eye framebuffer on the left
//size: 1920, 2160 // Full height for 4K
//size: 3840, 4320 // Full height for 4K
size: 2290, 2400
size: 3840, 4320
source: RHS_Buffer
scale: 1.0, -1.0 // Flip vertically to counteract inversion
}






}

and replace it with this:

camera {
type: 2D
id: MainCamera
size: 7680, 4320 // oc plus
// Render the left framebuffer on the left side of the screen with inversion correction
sprite {
pos: 3840, 2160
size: 7680, 4320
source: LHS_Buffer
scale: 1.0, -1.0 // Flip vertically to counteract inversion
}
}

...that will give you the left eye view across the whole screen.
LiquidAgAggie
Joined in Sep 2010
302 投稿
Bitwrangler
Joined in Apr 2021
363 投稿

A new (to me) playlist trick

iStripperに関する全て
4日数前, 0 アンサー
I found a new way (I am certain I am not the first) to use the new 2.0 and 2.1 playlists and I thought I would share it. I think there's other ways to do it (a card playlist with only a few clips enabled in each card probably works) but I thought it was cool that you could do this the other way around with the clips.

So, say you wanted a playlist of certain clips (pole clips, for example) from a number of different models but you want to keep the clips from each card together but have the whole thing still be playable in random order. This was surprisingly easy to do:

1. Select one of your target clips from a card and add it to a playlist (you can create a new playlist right here if you want).

2. Open that entry in the playlist by right clicking and picking "edit clips". Since this is a clip playlist, you will see only the original clip selected. You can now select any additional clips you want to be played from this card. It is easy to play the clips here to see if it's the one you want.

3. Do the same thing with additional cards. Your playlist will show as a clip playlist (the "cards" in the list have that little puzzle mark in the lower left corner) but if you edit clips on the playlist entries you will see that they have multiple clips enabled.

As an aside the feature where if you attempt to add something to a playlist where it already exists in that playlist destination will be grayed out is very nice. VERY nice! Thanks for that.

4. Now if you play this playlist even in a random order the clips you have selected from each card will play together one after another, and only then will iStripper move on to the next entry in the playlist. Which is exactly what I wanted it to do.

You can see that the new playlist interface is more powerful than you might have thought. Now if only the Totem developers would add my two requested features I would be quite happy....

a) A way to sort the playlist entries. The current interface is very attractive and works fine for small playlists but making and maintaining larger playlists isn't all that pleasant. If you could add clips or cards without worrying where they would go and hit sort it would help a lot. I have a number of playlists where they have content from each model in my collection so they are both large and constantly changing. Sorting (and my next request) would make things a lot easier.

2) A way to see the collection screen and a playlist at the same time. Maybe two side by side windows with the entries in each a bit smaller? That would be a HUGE help in maintaining playlists as new models and cards are released.