but it had not occured to me to try to animate the scenery outside the windows--yikes!
All you really need is an impression of movement. The outside scene can be quite indistinct - in fact that may be effective than a having a high quality image. Dirty windows and half drawn blinds can be you friend in this area.
gl_FragColor = vec4( (f4.rgb-poop.rrr)+mods, f4.a );
gl_FragColor = vec4( (f4.rgb-poop.rbr)+mods, f4.a );you get the green skin.
mess with poop in ...gl_FragColor = vec4( (f4.rgb-poop.rrr)+mods, f4.a );eg:-gl_FragColor = vec4( (f4.rgb-poop.rbr)+mods, f4.a );you get the green skin.
color: 0.3, 1, 0.7
gl_FragColor = vec4( (f4.rgb-poop.rgr)+mods, f4.a );will give you a more olive green
gl_FragColor = vec4( (f4.rgb-(poop.rbr*2.0))+mods, f4.a ); bright greenor
gl_FragColor = vec4( (f4.rgb-(poop.rbr*0.5))+mods, f4.a );slight green tint
but to really mess with it you can do things like igl_FragColor = vec4( (f4.rgb-(poop.rbr*2.0))+mods, f4.a ); bright green
@MiwdI just checked the error log when I ran your scene and it has lots of errors. Not sure if you want to check this and see if it can be rectified😉
I'm now making scenes with no more than 4 shows in them (3 is best) to stop this happening, especially those with lower powered systems, they wouldnt even play😕
(Cabin Fever (3 + TV on) is running right now. Going to check CPU usage and the log....so it's using about 8% of my CPU and 300MB of memory. Those decode errors are constant and looks like it just happens on every scene.
iStripper の無料ユーザーはフォーラム内のトピックに参加したり新しいトピックを作ることはできません。
でもベーシックカテゴリーには参加できコミュニティーと接することはできます!