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最后发帖 - 页数 390

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wtccs
已加入 在 Dec 2019
197 发布

Talent of the Month of February 2022: Sia Siberia

关于iStripper的一切
February 7, 2022, 18 回复
But do you have a place where you can find the full list for all previous "Talent of the Month" , or a filter?

@jaipee

I couldn't find a complete list, so I started keeping my own. I think these are correct!

2022
February - Sia Siberia
January - Alissa Foxy

2021
Talent of the Year - Sonya Blaze
December - Christy White
November - Scarlett Jones
October - Tatiana Coco
September - Sonya Blaze
August - Paola Hard
July - Sharon White
June - Ariana Van X
May - Gia Ren
April - Lya Missy
March - Mia Sun
February - Little Caprice
January - Verena Maxima

2020
Talent of the Year - Belka
December - Eve Sweet
November - Marica Chanelle
October - Agatha Vega
September - Cara Mell
August - Nici
July - Martina Smeraldi
June - Alya Stark
May - Anastasia Brokelyn
April - Carolina Abril
March - Kaisa Nord
February - Ellie Leen
January - Belka

2019
Talent of the Year - Eva Elfie
December - Jia Lissa
November - Melena Maria Rya
October - Eva Elfie
September - The Red Fox
August - Skye Blue
July - Inna Innaki
June - Liya Silver
May - Josephine Jackson
April - Stacy Cruz
March - Anissa Kate
February - Avery
January - Vanessa Decker

2018
December Ginebra Bellucci
November - Georgie Lyall
October - Sophie Sparks
September - Hilary C
August - Alba da Silva
July - Rebecca Volpetti
June - Demi Fray
May - Katrina Moreno
April - Li Moon
March - Alyssia Kent
February - Kristina
January - Kristy Black

2017
December - Melena Maria Rya
November - Luna Corazon
October - Zoe Doll
September - Stella Cox
August - Cara Mell
July - Carolina Abril
June - Mila Azul
Philours
已加入 在 Feb 2019
3979 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
February 7, 2022, 5047 回复
Voici ce que donne mon vghd au lancement de la scène , si cela peut vous intéresser? 😊
Here is what my vghd gives when launching the scene, if you are interested? 😊


2022-02-07T11:06:24[] WARNING[QOpenGLShader::compile(Fragment): WARNING: 0:2: '' : #version directive missing
ERROR: 1:68: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 1:68: 'texture' : function is not known
ERROR: 1:68: 'xyz' : vector field selection out of range
ERROR: 1:199: 'rayMarch' : no matching overloaded function found (using implicit conversion)
ERROR: 1:199: 'rayMarch' : function is not known
ERROR: 1:198: 'assign' : cannot convert from 'const mediump float' to 'FragColor 4-component vector of mediump float']
2022-02-07T11:06:24[] WARNING[*** Problematic Fragment shader source code ***]
2022-02-07T11:06:24[] WARNING[#define lowp
#define mediump
#define highp
/////////////////////////////////////////////////////////////////////////////////

// Kaleidoscopic JourneyMod02.fsh

// https://www.shadertoy.com/view/XsX3z7

// Mikael Hvidtfeldt Christensen

// @SyntopiaDK

//

// License:

// Creative Commons Attribution

// http://creativecommons.org/licenses/by/3.0/



// Original obtained from Shadertoy.com

// Adapted trivialy, for VGHD player



uniform float u_Elapsed; // The elapsed time in seconds

uniform vec2 u_WindowSize; // Window dimensions in pixels

/// @ComteDracula, pourrais tu me rappeler comment consulter les ressources utilisées sur mon pc 😉
Wyldanimal
主持人
已加入 在 Mar 2008
17133 发布

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

关于iStripper的一切
February 6, 2022, 5047 回复
for the GL_ES test Scene
Here is the Shader


#version 140
// for iStripper by WyldAnimal
// ##################### GL_ES_TEST ##############################
//
// lets test if we are using GL_ES
// the color of the background will be set Green if Yes, Red if not
//
#ifdef GL_ES // If it is GL_ES then
vec3 Bkg_Color = vec3(0.,1.,0.) ; // make the background GREEN
#endif
//
#ifndef GL_ES // If it is NOT GL_ES then
vec3 Bkg_Color = vec3(1.,0.,0.) ; // make the background RED
#endif
//
// ################### END GL_ES_TEST ###########################
void main(void)
{
gl_FragColor.rgb = Bkg_Color; // solid
gl_FragColor.a = 1.0;
}

and Here is the Scene


// GL_ES test Scene by: WyldAnimal
// place in same Scene folder as the original
// Single Model in front of solid background
texture {
id: Logo
source: Small/iStripper.png
}
//####################### GL_ES_TEST ############################
framebuffer { // hi resolution display
// size = 1920 x 1080 divided by 1 = 1920 x 1080
id: background
size: 1920, 1080 // Size
quad {
size: 1920, 1080 // Size same as above
hotspot: 0.0, 0.0
shader: fragment, Shaders/GL_ES.fsh
}
}
//#################################################################
clip {
border: 2 //WA: reduce border
id: MainClip
deny: top
}
camera {
type: 3D
angle: 45
pos: 0, 0, 1240
target: 0, 0, 0
Sprite { //WA: using frame buffer in place of on the fly background creation
source: background
pos: 0, 0, 0
hotspot: 0.5, 0.5
size: 1920, 1080 // Same Size as framebuffer above
}
clipSprite { //WA: BBox
pos: 0, 480, 1
standingHeight: 750
sittingHeight: 750
source: MainClip
scale: -1.0, 1.0, 1.0

}
Sprite { //iStripper Logo
pos: -880, 400, 1
scale: 0.25
rot: 0, 0, -90
hotspot: 0.5, 0.5
source: Logo
}
}



link to Scene
https://scenes.virtuastripper.net/GL_ES_TEST.zip

link to sample images
https://scenes.virtuastripper.net/SceneImages/GL_ES_TEST_TRUE.jpg
https://scenes.virtuastripper.net/SceneImages/GL_ES_TEST_FALSE.jpg
Wyldanimal
主持人
已加入 在 Mar 2008
17133 发布