allLightsIntensity[0] = 0.5;
allLightsIntensity[1] = 0.5;
allLightsIntensity[2] = 0.5;
allLightsIntensity[3] = 0.5;
allLightsIntensity[4] = 0.5;
allLightsIntensity[5] = 0.5;
What that is doing is effecivly pasting the background and then the girl onto a 1920, 1080 texture which has the id of test.
framebuffer
{
id: test
size 1920, 1080
pos: 960, 540
sprite{
id: background
size 1920, 1080
pos: 0,0
}
clipsprite
{
source: Girl
pos: 0, 540
standingheight: 900
sittingheight: 700
}
}
framebuffer
{
id: masking
size:1920, 1080
pos: 960, 540
clipsprite
{
source: Clip
pos: 0, 540
}
sprite
{
source: Mask
pos: 0.540
blend: true
}
}
@Titti is a genius! Best scenes in the world. His rooms, his London Underground, with the window carriage and the nex car moving, his sci fi theme stuff. His fashion show. I kept about all of his shows. Its really intricate work!
But I have to say that what you do with your pans is different from the cassice stuff I have seen by him. Which is mostly pretty front on. And I never noticed him doing the the color change except I guess in one champaign room scene. The whole room is red and the model is red tinged.
Your shows have the girls changing tone so it seems like a light effect. He did do some really cool stuff with flashbulbs. Titti is ike Mozart when it comes to this stuff! But you're really good with groups of girls. That's what is original about your scenes. The girls aren't each in a seperate niche, but overlapping and well placed.
>>>>
What I like about your stuff @LittleEvilMe , is that there are certain touches you get right/ I have seen a lot of people get them very wrong. For instance changing the shape slightly to give a feeling the model is moving a different direction. When you do that, you do it with a camera moving and it works. Because of where the camera is. I have seen front on scenes where they did that and it just didn't work. The model looks wrong and oddly shaped like a flat piece of paper with a 3d image turned toward the side.
It might also help that I recetly switched to 3k so that might make some difference I can't say. And there is always variation with the way things work depending on your set up. But a lot of it is just having a good visual sense for when something works/
I think a lot of guys churn out scenes and like to experiment. Which is also cool. I think I have the visual acumen (or at least I have an opnion that i think is right, just like everybody does). I just don't have the know how and I'm intimidated about doing a scene from scratch.
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