 
  
    Hi @Starryk , Tks for working on the raised dias SCN & @WA saved us all so much ***** lately, Sorry to beat this old drum again But...since the latest Beta had "corrected" the suspended Taskbar, ("fault") in normal VGHD, it has meant that running movie backgrounds at raised taskbar heights has now become almost impossible ~ sigh. I must find @Alerts old reg scripts again..grr.
Anyhow, here is a SCN mod I've been using with the above pic to make disappearance of the taskbar ladies lower legs, look a little more amenable using that pool image above as the only background sprite.
texture {
 id: Scene
 source: TbarPool01a.png
}
////////////
 Juggling between x,y,z pos: settings & standing heights for camera and model sprites is fairly tedious without an on-the-fly editor imho. Also I've learnt that careful selection & cropping of your chosen background pic before you try and balance settings with what you thought was an SCN centerpoint can avoid lots of grief later. Have luck !! 
codes (order) I used for the sitting Tbar models at pool are:
camera {
 type: 3D
 angle: 45
 pos: -80, -355, 520
 target: -40, -540, 0
 ambient: 0.2, 0.2, 0.2
// animate: 40, PingPong, InOutSine, target, 80, 0, 0
// animate: 40, PingPong, InOutSine, pos, 160, 0, 0
// animate: 20, PingPong, InOutSine, pos, 0, 0, 120
// The scene
 sprite {
 pos: -50, -250, 170
 hotspot: 0.5, 1.0
 source: Scene
 }
// Reflection - I couldn't get this to work~ help needed :(
 clipSprite {
 pos: 0, -400, 250
 rot: 180, 0, 0
 source: Left
 standingHeight: 700
 opacity: 0.3
 }
// The show 
 clipSprite {
 pos: 0, -525, -1500
 rot: 90, 15, 0
 source: Center
 standingHeight: 800
 resolution: 20
 opacity: 0.1
 color: 0, 0, 0
 
}
 clipSprite {
 pos: 0, -600, -1400
 source: Clip
 standingHeight: 1500
 resolution: 20
// material: true
 }