minute agohttps://www.istripper.com/forum/thread/29408/75?post=7496531You are not allowed to see this topic or access data relative to this topic
@Z22
That's awesome. Sorta ***** vision. Especially effective with fast movers like Milkavi😄 👍 😎
@Z22
I made a reduced resolution version to work on my laptop.
hope you don't mind.
I used -S for Small
https://virtuastripper.net/Z22/Z22_Loops-S.zip
Thanks @WA ..got to see it at last...
I was getting no frame retentions on a black background before
Great effect @Z22👍 👌
@Z22 I'm using an RTX 3080, I get about 28fps.
@EverthangForever - I put reflections behind an opaque mask and leave the clips normal when I can so that if one reflection passes in front of another you cannot see through it. The mask is at line 8145 of the published version. Changing this one line will change the appearance of all of the reflections. I've changed this to 0.5 at my end, looks better like that, they were a bit bright.
hmm..I haven't had time to look closely at the .scn code, however with a third of a million lines of code in a single .scn it seems like a good place to start
Sure, i'd expect the model in center gets jerky because 3D camera zoom rescaling up mostly goes there.
There's "0;" ending typos btw in every sprite node rot parameter...etc..etc.
@Z22 what resolution models are you using to test this ?
What happens to overall FPS when you // eliminate each model ?
spriteThat is calculating all three shhaders but only displayin the last one AFIK.
{
source: Texture
size: 41.2682932795517, 1500
pos: 5000, 0, 0
hotspot: 1, 1
scale: 2, 2
rot: 0, 270, 0;
shader: fragment, Shaders/Generators Redux.fsh
shader: fragment, Shaders/Disk Intersection.fsh
shader: fragment, Shaders/calgon_black.fsh
}
textureThree calls for the same texture file?
{
id: Texture2
source: Images/Black_1010.png
}
texture
{
id: Texture
source: Images/Black_1010.png
}
texture
{
id: Texture
source: Textures/Metal - Rusty - 01.jpg
}
texture
{
id: Texture2
source: Images/Black_1010.png
}
There's "0;" ending typos btw in every sprite node rot parameter
shader: fragment, Shaders/Generators Redux.fsh
shader: fragment, Shaders/Disk Intersection.fsh
shader: fragment, Shaders/calgon_black.fsh
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