Note also how shaders applied directly to sprites disable much of the sprite parameters in a .scn. Hence, you ae ***** to use framebuffers pre-camera , because you cannot apply shaders directly to the sprite nodes below the camera node where they will interfere there with the opacity animations and other sprite parameters that you may want to apply.
gl_FragColor *= gl_Color; // Apply externally specified color and opacity factors.
Home Scene:I really like this contribution of the day / night cycle to the outdoor scene which until now has been the least dynamic environment.
Color Curve Correction
Basic Starry Sky Animation
@EverthangForever: I'm less of a fan of girls walking through the portal. During some clips, they are too off-center and cross the wall. And at the destination, there are often inconsistencies with the environment in terms of placement and proportion.@smith2
Not a problem. I have removed FG081 & FG082 , both remixes of yours from the serverYou can leave them available.
Edit: petite correction requise: les noms des modèles internes sont juxtaposésWell seen.
Effectivement, bon travail, les garsL'inversion des noms a été corrigé, ceux qui download à partir de maintenant, auront le fichier corrigé.👍 Il y a l'inversion des noms derrière la 2ieme porte, comme déjà remarqué.Et le modèle derrière la 1ere porte (Jenny Wild, ici) passe derrière la seconde. Est-ce voulu?
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