Hi @Starryk , Tks for working on the raised dias SCN & @WA saved us all so much ***** lately, Sorry to beat this old drum again But...since the latest Beta had "corrected" the suspended Taskbar, ("fault") in normal VGHD, it has meant that running movie backgrounds at raised taskbar heights has now become almost impossible ~ sigh. I must find @Alerts old reg scripts again..grr.
Anyhow, here is a SCN mod I've been using with the above pic to make disappearance of the taskbar ladies lower legs, look a little more amenable using that pool image above as the only background sprite.
texture {
id: Scene
source: TbarPool01a.png
}
////////////
Juggling between x,y,z pos: settings & standing heights for camera and model sprites is fairly tedious without an on-the-fly editor imho. Also I've learnt that careful selection & cropping of your chosen background pic before you try and balance settings with what you thought was an SCN centerpoint can avoid lots of grief later. Have luck !!
codes (order) I used for the sitting Tbar models at pool are:
camera {
type: 3D
angle: 45
pos: -80, -355, 520
target: -40, -540, 0
ambient: 0.2, 0.2, 0.2
// animate: 40, PingPong, InOutSine, target, 80, 0, 0
// animate: 40, PingPong, InOutSine, pos, 160, 0, 0
// animate: 20, PingPong, InOutSine, pos, 0, 0, 120
// The scene
sprite {
pos: -50, -250, 170
hotspot: 0.5, 1.0
source: Scene
}
// Reflection - I couldn't get this to work~ help needed :(
clipSprite {
pos: 0, -400, 250
rot: 180, 0, 0
source: Left
standingHeight: 700
opacity: 0.3
}
// The show
clipSprite {
pos: 0, -525, -1500
rot: 90, 15, 0
source: Center
standingHeight: 800
resolution: 20
opacity: 0.1
color: 0, 0, 0
}
clipSprite {
pos: 0, -600, -1400
source: Clip
standingHeight: 1500
resolution: 20
// material: true
}