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Durars mensajes - Página 189

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Iram00
De em Aug 2009
174 post(s)

I am the only one frustrated with DOLZ and special event cards

Tudo sobre iStripper
August 7, 2023, 133 respostas
Every Auction has been a complete Success with all of the NFT cards selling out.The re-sales on the secondary Market have also been very successful.

It depends from witch side you look at it. If you don't have to much money then you are limited in what you can do. That’s way I only can bid on the limited version as I’m not rich. I still don't like the crypto an NFT's as in most case if not all exist just so someone can make a lot of money from it.

I only start this Dolz adventure because of Sonya Blaze and continue as long as I'm willing to pay the price. But if it go up a lot I simple can’t justify it and have no choice then to stop.

Look what happens with the PS5. A lot of people could not get one because people got multi PS5 so they could sell it for 2 or 3 time the original price. Dolz card are the same. Soon the Auction is over they are on secondary Market. Like lolilol8300000 say buy for 2.60 euro and then sell it for 85 euro is good for the seller but is it for the buyer. Did the member buy it to have the card or just so the member can resell it later for a higher price.

I don’t mind that people or companies making money but that also means that there are people get exclude from things like this. As long they are respectful they can be against and express displeasure.

As for me I’m happy to get the rare version of Sonya Blaze and maybe if the price go down I can get the epic version. (Probably not but I can dream) I will see with the next 4 card if I can bid on it.
ComteDracula
De em Aug 2017
2696 post(s)
EverthangForever
De em Oct 2009
4470 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tudo sobre iStripper
August 6, 2023, 5054 respostas
TheEmu 's Tunnel A shader is particularly undemanding for seeing shaders acting on shaders
in the way described above. Try using this as an alternative (C) RandomShader03.scn
in my../ET Scenes when running RandomShader.exe
minVersion: 1.2.0.80

clip {
id: Clip
allow: table
deny: pole, top, inout, cage
nameGlowColor: 0, 1, 1
}

texture {
id: Sweet
source: ETImages/Plaftexrot01
}
texture {
id: ppcstage
source: ETImages/Plaftexrot01/PPstageMini.png
}

framebuffer {
id: Clipx
size: 960, 540 //reduced to half size for clip from 1920, 1080
source: Clip
}

framebuffer {// using the Random.fsh shader
id: Sweet01
source: Sweet
size: 1920, 1080
pos: 0, 0, 0
scale: 1.0, -1.0
shader: fragment, Shaders/Random.fsh
}

framebuffer {// invert the Random.fsh shader
id: Sweet02
source: Sweet01
size: 1920, 1080
pos: 0, 0, 0
scale: 1.0, -1.0
shader: fragment, Shaders/TheEmu - Null.fsh
}


camera {
type: 3D
angle: 45
pos: 0, 0, 1272 //1382 //1092 //

sprite {
source: Sweet02
size: 1920, 1080
hotspot: 0.5, 0.5
pos: 0, 0, 0
shader: fragment, Shaders/TheEmu - Tunnel A.fsh
uniform: center, vec2, 0.0, 0.0
uniform: shape, vec2, 1.0, 0.0 //square tunnel
uniform: speed, float, 0.08 //0.1
uniform: fade, float, 0.62 // depth of fade from vanishing point. Higher values bring fade pingpong
uniform: fadeColour, vec3, 0.82, 0.82, 0.82 // full red,green,blue = 1.0 gives white fade
uniform: zScale, float, 2.0
uniform: gapSize; float, 2.0
uniform: tileScheme, int, 1
}

sprite {
pos: 0, 210, 685
size: 448, 64
hotspot: 0.5, 0.5
source: ppcstage
scale: 1.85, 1
animate: 23, pingpong, outexpo, pos, 0, -27, 140
}

//model center
clipSprite {
pos: 0, 205, 700
sittingHeight: 290
standingheight: 370
resolution: 20
scale: -1.0, 1.0
source: Clipx
animate: 23, pingpong, outexpo, pos, 0, -27, 140
}

clipNameSprite {
source: Clip
pos: 360, 224, 565
scale: 0.32, 0.32
}
}// end of the camera node