@stripperfan I hope we get to see your creations
Is there a way to include two textures into one sprite's fragment shader?
Automatic 1111 is free.
But if you Don't have the GPU power to run it
https://beta.dreamstudio.ai/
Is very Fast as it's using a Cloud based Server Farm.
At default settings I think you Get 50 Tries for free.
I remember there were scenes someone made that would split the screen into boxes (4, 6, 8, 10, maybe more) with a model in each box. I can't seem to find these, though. Does anyone else remember these or can point me to them? Thanks!
@Wyldanimal - I use two Sources and Combine them in one Shader.thanks , this worked for me, provided that for individual textures
Sources can be Images, Shaders, clips
2 fairly simple questions:
1. Is it possible to turn the sound off when a clip's opacity is set to zero (e.g. during animation)?
2. Is it possible to have >1 clip from a playlist in a fullscreen without disabling 99% of the cards from My Collection entirely?
clip {will only play girls having the bikini tag, you can add more tage to get down to just one card but i dont think you can get down to one clip from that card.
id: Clip
deny: behindtable, top, table, cage, pole, inout
category: bikini
}
don't have the "ET - FractalGarden830.scn" scene. Is this an oversight?Sorry, there is no FG830 . It is a 'number' reserved for the recent update
Just a quick question like that.It doesnt really (totem don't require it), just came out of a discussion about Calgon's scene with the logo. But it might be a good idea as some people make videos and upload them on porn sites, some are affiliates, some are not and should be reported to customer support with a link to the site.
Why does the iStripper logo have to be in the scenes?
@ComteDracula
A partir du moment où tu peux faire une capture d'écran du show et diffuser cette capture ailleurs, le logo est requis puisque la vidéo de la fille appartient à Totem.
texture { //iStripper Logo
id: iStripperLogo
source: Small/iStripper.png
}
camera {
type: 3D
angle: 45
pos: 0, 0, 1240
target: 0, 0, 0
// your scene here
// your scene here
// your scene here
// your scene here
// your scene here
Sprite { //iStripper Logo
pos: -880, 400, 1
scale: 0.25
rot: 0, 0, -90
hotspot: 0.5, 0.5
source: iStripperLogo
}
// end of Camera
}
I was wondering if there is a way to create a random float in a shader that is different every time the shader is run. I see lots of shaders with "noise" but it is the same noise every time the shader runs. I thought I might be able to use the shader input seconds "iDate.w" but I don't know how to capture its value just at the start and then not be updated over time.
Any help appreciated.
float startSecs = iDate.w - iTime;
float randThing = sin(startSecs);
uniform vec4 iDate;
Have you declared iDate as a uniform vec4 in the shader preamble ?
iStripper の無料ユーザーはフォーラム内のトピックに参加したり新しいトピックを作ることはできません。
でもベーシックカテゴリーには参加できコミュニティーと接することはできます!