const vec2 mid_point = vec2(0.00,0.00);
uniform vec2 mid_point;
If you are going to analagraph the background you should do the girls too.
what do you mean by "if I get a random Left eye image, How do I get the same Right eye Image??"
texture {
id: BG
source: Backgrounds
}
For turning 2d images into 3d check out "stereo photo maker" @ http://stereo.jpn.org/eng/index.html. It's a small stand alone program which can make and save images in couple diffrerent ways.
void main(void) { mainImage ( gl_FragColor, gl_FragCoord.xy ); }
allow: glass is valid too.
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