I love this scene @Z22. Thanks for sharing 😍
I made a few tweaks for my own preferences. I like to see the model's name and it's more fun when it's animated 😉
I also allowed more clip types and resized the models. I like 'em BIGGER on my screen!
Anyways, here's what I changed. Thanks again, buddy!
framebuffer
{
id: fb0
pos: 3840, 2160
size: 7680, 4320
sprite {
opacity: 0.999
scale: 1, 1
hotspot: 0.5, 0.5
size: 3840, 2160
source: Girl
blend: false
animate: 4, PingPong, InOutSine, color, -0.2, 0, 0
animate: 6, PingPong, InOutSine, color, 0, -0.2, 0
animate: 2, PingPong, InOutSine, color, 0, 0, -0.2
}
// I added this chunk of code here to spin the model's name...
clipNameSprite {
pos: 10, -540
color: 1, 1, 1
scale: 3.0, 3.0
hotspot: 1.0, 1.0
opacity: 0.8
source: Clip
animate: 7.0, PingPong, InOutQuad, rot, 0, 0, 1440
}
clipNameSprite {
pos: 10, -540
color: 0, 0, 0
hotspot: 1.0, 1.0
scale: 3.03, 3.03
source: Clip
animate: .5 , PingPong, InOutQuad, color, 0, 0, 0.8
animate: .3 , PingPong, InOutQuad, color, 0, 0.8, 0
animate: .5 , PingPong, InOutQuad, color, 0.8, 0, 0
animate: 6.8, 0, InOutQuad, rot, 0, 0, 1440
}
//I also resized standingHeight to 1900 and added sittingHeight @1500 to make the models bigger. I deleted all of your, 'denys' except top as I prefer more clip types:)
In the RadialBlur shader code I changed this also:
//Original taked from "halloween" scene by totem(istripper)
//Adapted by z22
uniform sampler2D texture0;
varying vec4 gl_TexCoord[];
varying vec4 gl_Color;
uniform float u_Elapsed;
varying float fm0;
varying float fm1;
varying float fm2;
varying float fm3;
//I changed the blurSize to 20 here. Looks better for my taste :)
const float blurSize = 20 / 1024.0;
void main(void)