Sorry, it doesn't work. Neither with FG165 and FG165WA.
Still the white background problem.
Désolé, ça ne fonctionne pas. Ni avec FG165 et FG165WA.
Toujours le problème de fond d'écran blanc.
2022-02-03T19:58:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_VENDOR: NVIDIA Corporation]
2022-02-03T19:58:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_RENDERER: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2]
2022-02-03T19:58:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_VERSION: 4.6.0 NVIDIA 511.65]
2022-02-03T19:58:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA]
2022-02-03T19:58:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL version: "4.6"]
2022-02-03T19:58:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL features: ("Multitexture", "Shaders", "Buffers", "Framebuffers", "BlendColor", "BlendEquation", "BlendEquationSeparate", "BlendFuncSeparate", "BlendSubtract", "CompressedTextures", "Multisample", "StencilSeparate", "NPOTTextures", "NPOTTextureRepeat", "FixedFunctionPipeline")]
2022-02-03T19:58:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL texture features: ("ImmutableStorage", "ImmutableMultisampleStorage", "TextureRectangle", "TextureArrays", "Texture3D", "TextureMultisample", "TextureBuffer", "TextureCubeMapArrays", "Swizzle", "StencilTexturing", "AnisotropicFiltering", "NPOTTextures", "NPOTTextureRepeat", "Texture1D")]
2022-02-03T19:58:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL texture units: 32]
2022-02-03T19:58:01 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL texture max size: 32768]
2022-02-03T19:58:01[] WARNING[QOpenGLShader::compile(Fragment): 0(175) : error C7616: global variable gl_FragColor is removed after version 420]
2022-02-03T19:58:01[] WARNING[*** Problematic Fragment shader source code ***
#version 460
#ifdef GL_KHR_blend_equation_advanced
#extension GL_ARB_fragment_coord_conventions : enable
#extension GL_KHR_blend_equation_advanced : enable
#endif
#define lowp
#define mediump
#define highp
#line 1
#extension GL_EXT_gpu_shader4 : enable
#define lowp
//Undulating ColumnsMod01.fsh by fizzer
//
https://www.shadertoy.com/view/WlXXDH// Licence CC0
// Adapted, trivialy, for use in VGHD player
and
2022-02-03T19:58:13[] WARNING[QOpenGLShader::compile(Fragment): 0(151) : error C7616: global variable gl_FragColor is removed after version 420]
2022-02-03T19:58:13[] WARNING[*** Problematic Fragment shader source code ***
#version 460
#ifdef GL_KHR_blend_equation_advanced
#extension GL_ARB_fragment_coord_conventions : enable
#extension GL_KHR_blend_equation_advanced : enable
#endif
#define lowp
#define mediump
#define highp
#line 1
#extension GL_EXT_gpu_shader4 : enable
#define lowp
//Undulating ColumnsMod02WA.fsh by fizzer
//
https://www.shadertoy.com/view/WlXXDH// Licence CC0
// Adapted, trivialy, for use in VGHD player
uniform float u_Elapsed; // The time elapsed in seconds since the beginning of the scene.
uniform vec2 u_WindowSize; // This is the dimensions of the viewport.
#define iResolution u_WindowSize
#define iTime u_Elapsed //*0.31416