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Последние сообщения - Страница 898

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pumpdude48
Присоединился в May 2016
2259 Сообщения
tim999
Присоединился в Oct 2012
90 Сообщения

Ginebra Belluci Flash Flood

Всё о iStripper
17 December 2019, 102 Ответы
I was used to paying $1 a card then Totem switched to the new creditsYes. Long ago. Many years ago you could get the cards for 1€ per card, but that required a monthly subscription.Totem didn't shut down the subscriptions.they did stop selling new ones.As long as your Subscription payment renewed, your subscription continued.when I joined was 2€ each now they are 2.50€Yes, that was 10 or 11 years ago, single cards were 2 credits each, and a credit, when bought in bulk, was about $1 per credit.But at the time that the credit system changed to 1 credit = 10 credits.the single card price was 2.5 credits. Single cards price is now 25 credits. So the 10x credit change did not affect card prices.as stated above, the cards had a 25% price increase in the last 11 years.and No increase in at least the last 8 years.


Damn, i miss that old system. I was a collector at that time, too. In my mind i had 1 €=1 Credit, a card catched on disount for 1, regular for 2.

When the credit system came up, i couldnt get rid of that in my mind, even if i knew it was wrong, it felt like a card is now 25€ by costing of 25 Credit.
It also felt like loosing the easy overview, by calculating each time of the credit to money, including the disounts and %, how much a card is now for real.

That was the time i stopped collecting, not on purpose, it just lost its attraction to me.


But i still miss it sometimes. I still have my playlist of all cards of my favorite 10 girls running.
I also think of remembering the quantity gone up. Possible it was one card each Friday(?) where you were looking forward to during the week, and then it got serveral releases each day? Not sure, was 7 years ago :D

Sry for offtopic and nekro, just got a bit nostalgic about :)
TheEmu
Присоединился в Jul 2012
7424 Сообщения

Flipped

Уголок новых участников
16 December 2019, 16 Ответы
I think it was just a ***** mistake that was made when the full screen mode was first created and is now so well established that it would be far more trouble to fix than it is to just leave it as it is. If it was fixed then all of the scenes that correct for it would need to be updated - in my case that is thousands of them.

I can think of two possible reasons why the problem exists.

1) The way the screen coordinates are defined has the Y coordinate increasing from the top of the screen to the bottom but in each clip they run in the opposite direction. You can see this if you use a simple shader that does nothing to a clip - the result is that the clip is displayed upside down. It is possible that a mistake was made when correcting for this - e.g. the transform V => 1.0-V was applied to a position vector rather than just to its Y component.

2) It is noticeable that in the scenes that Totem initially supplied the camera was placed at a positive Z coordinate looking in the -Z direction and that this has become the de-facto standard. If you do the opposite then by default you will be looking at the other side of any clips in the scene and any writing or any other left-right asymmetry will be the right way round without the need for any correction - i.e. we may be looking at the back of the clips. However, if you do change the view direction in this way then any other scene elements such as the background, will then be flipped instead.
HectorLavoe
Присоединился в Dec 2016
4 Сообщения
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