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Последние сообщения - Страница 493

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JayZ971
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stefnev1
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Ullubu
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ComteDracula
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pickle1
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EverthangForever
Присоединился в Oct 2009
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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
18 August 2021, 5111 Ответы
@ComteDracula .. for my part, I deleted scene 119 and renamed scene 119a to 119. Is this OK? I just want to be sure, that there was only one scene with ET119.

FG119 et FG119A sont presque le même contenu cependant
le quad utilisé pour le shader dans FG119A a un mélange et une couleur
ajouté pour le ciel pour montrer un peu de bleu à travers. Oui.. Gardez le changement de nom que vous avez fait, et je ferai même sur le serveur. Merci. Vous pouvez supprimer FG104old. Il était juste là pour les tests de comparaison avec l'application Beyond Compare.

FG119 and FG119A are almost same content however
the quad used for shader in FG119A has blend and color
added for sky to show some blue through. Yes..Keep the name change you have made, and I will make same on server. Thanks. You can delete FG104old. It was just there for comparison testing with Beyond Compare app.


@R2D34ever2
FG104 , is it supposed to have a black outline ?
Yes it was a tad too much "in my face" for me without it.., however you can eliminate it, by bringing the 3D camera a touch forward by editing da .scn
camera {
type: 3D
angle: 45
pos: 0, 0, 768 //0, 0, 1200
target: 0, 0, 0

Thanks for that vghd.log.. interesting
It looks like my attempt to use a sRGB profile for the iS logo texture was a dismal fail.
I was loading and saving textures using
the ImageMagick Display app, thinking good they were now in the
IM default sRGB color profile. ( they were afterall a tad smaller in byte size) ..Looked ok but clearly was a failed color profile change.
I will have to probably reinstall GIMP. Set its default color save profile to sRGB, and try to do it that way.

I wanted to change all the texture files in my rig, to sRGB standard via ImageMagick and using a batch script on the command line, but wasn't yet sure of the correct batch syntax to use. I did not want to screw up all my files, so chickened out and resaved in IM Display just the textures which I needed.. In my vghd.log that appears to have eliminated the sRGB errors. In yours however it does not seem to work out that way 😪
https://stackoverflow.com/questions/22745076/libpng-warning-iccp-known-incorrect-srgb-profile

@TheEmu thanks, that is exactly what I was looking for
R2D34ever2
Присоединился в Dec 2007
874 Сообщения

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Всё о iStripper
18 August 2021, 5111 Ответы
14 0 looks great ..
just one question ..
is it supposed to have a black outline or should it be fullsreen ?
ad screen shot and log text..




*** NEW SESSION 1.2.2.82 Windows 10 (10.0) ***
2021-08-18T16:32:54[main] WARNING[cds id: 1791511896]
2021-08-18T16:32:55[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:55[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:56[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:56[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:56[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:57[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_VENDOR: NVIDIA Corporation]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_RENDERER: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_VERSION: 4.6.0 NVIDIA 471.68]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL version: "4.6"]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL features: ("Multitexture", "Shaders", "Buffers", "Framebuffers", "BlendColor", "BlendEquation", "BlendEquationSeparate", "BlendFuncSeparate", "BlendSubtract", "CompressedTextures", "Multisample", "StencilSeparate", "NPOTTextures", "NPOTTextureRepeat", "FixedFunctionPipeline")]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture features: ("ImmutableStorage", "ImmutableMultisampleStorage", "TextureRectangle", "TextureArrays", "Texture3D", "TextureMultisample", "TextureBuffer", "TextureCubeMapArrays", "Swizzle", "StencilTexturing", "AnisotropicFiltering", "NPOTTextures", "NPOTTextureRepeat", "Texture1D")]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture units: 32]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture max size: 32768]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:13:41[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T17:13:41[] WARNING[libpng warning: iCCP: cHRM chunk does not match sRGB]
2021-08-18T17:13:44 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2021-08-18T17:13:44 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2021-08-18T17:13:50 fullscreen: [NodeAnimation::set] WARNING[Unknown curve "pingpong" for node ""]
2021-08-18T17:13:50 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2021-08-18T17:13:50 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2021-08-18T17:13:59 fullscreen: [NodeAnimation::set] WARNING[Unknown curve "pingpong" for node ""]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_VENDOR: NVIDIA Corporation]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_RENDERER: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_VERSION: 4.6.0 NVIDIA 471.68]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL version: "4.6"]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL features: ("Multitexture", "Shaders", "Buffers", "Framebuffers", "BlendColor", "BlendEquation", "BlendEquationSeparate", "BlendFuncSeparate", "BlendSubtract", "CompressedTextures", "Multisample", "StencilSeparate", "NPOTTextures", "NPOTTextureRepeat", "FixedFunctionPipeline")]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL texture features: ("ImmutableStorage", "ImmutableMultisampleStorage", "TextureRectangle", "TextureArrays", "Texture3D", "TextureMultisample", "TextureBuffer", "TextureCubeMapArrays", "Swizzle", ...
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