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I fixed the 'Zantiev - 4/4b-Friend's Join In!' scenes with shadows and centered the boat and updated them in the 'Friend's Camping' link above. We also re-adjusted all name sprites in those scenes mentioned and in the 'The Boys Camping' scene.
We just discovered a little trick with the iStripper interface. If you press the 'down arrow' key it changes all of the girls in the scene with no disruption to the music chosen nor does it change the scene. It gives you the option of selecting the girls you want as some girls are larger then others. Also if you hit the 'right arrow' key it will change the clip01 card in the scenes in which we put the clip01 cards to the front of the 'Friend's Camping' (and in most scenes we have created) to give you a choice of changing the girl closest to you in the tent to give you a better choice. Most of you probably already know this but to any newbies like us they are cool little tricks to help make the scenes more enjoyable.
Thanks @Zantiev for the shadow corrections on the "Zantiev - 4/4b-Friend's Join In!" scenes. Everything is OK, as well as for the centering of the boat.
I notice that with the scene "Zantiev - 4-Friend's Join In!" the names of the two couples of girls in the foreground do not appear.
For the scene "Zantiev - 4b-Friend's Join In!" The names of the girls are partially hidden being behind the girls in the foreground.
Merci @Zantiev pour les corrections des ombres sur les scènes "Zantiev - 4/4b-Friend's Join In!'". Tout est OK, ainsi que pour le centrage du bateau.
Je remarque qu'avec la scène "Zantiev - 4-Friend's Join In!' Les noms des deux couples de filles en avant plan n'apparaîssent pas.
Pour la scène "Zantiev - 4b-Friend's Join In!'" Les nom des filles sont cachés partiellement étant derrière les filles en avant plan.
@Zantiev, votre directeur artistique est très exigeant comme vous vous en apercevez 😊 Et oui @ComteDracula aime la perfection 😆😆 Il faudra néanmoins finaliser ces scènes une fois pour toute et aller de l'avant 😊 Dites-nous quand la version définitive sera publiée car cela m'épuise d'installer ces scènes encore et encore 😀 Je plaisante, bien sûr 😄 Merci à vous et Sandy pour votre gentille participation à notre divertissement😊 @Zantiev, your artistic director is very demanding as you can see 😊 And yes @ComteDracula likes perfection 😆😆 We will nevertheless have to finalize these scenes once and for all and move forward 😊 Let us know when the final version will be published because it exhausts me to install these scenes again and again 😀 Just kidding of course 😄 Thanks to you and Sandy for your kind participation in our entertainment 😊
Considering we are total newbies to scene creation we have learnt a lot from everyone who has commented and suggested on ways to improve each and every one of them. I made a grave mistake when I uploaded them all at once and we spent the last month fixing them and are still in the process of fixing others. We learnt the difference from creating a simple scene to perfecting those simple scenes with what little skills we have acquired so far. We have come a long way in such a short time with whatever free time we have as we both have very busy lives. Since we have a limited amount of cards 83 in total it was really hard to truly test them out thoroughly.
We are very appreciative for those who have assisted us in making our scenes even better. We do deeply apologize for all of the re-installing and inconveniences we have caused and will do our very best to prevent this in all other scenes we create from now on. We are sooo happy that you have enjoyed our basic scenes and we look forward to hearing from you and from others.
@ComteDracula
We are sooo happy that you like them! Thanks for your invaluable contribution as it means a lot to us!
Sending you Both Big Hugs!!
@Philours
Considérant que nous sommes des débutants dans la création de scènes, nous avons beaucoup appris de tous ceux qui ont commenté et suggéré des moyens d'améliorer chacun d'entre eux. J'ai fait une grave erreur lorsque je les ai tous téléchargés en même temps et nous avons passé le mois dernier à les réparer et sommes toujours en train de réparer les autres. Nous avons appris la différence entre la création d'une scène simple et le perfectionnement de ces scènes simples avec le peu de compétences que nous avons acquises jusqu'à présent. Nous avons parcouru un long chemin en si peu de temps avec tout le temps libre dont nous disposons car nous avons tous les deux des vies très occupées. Comme nous avons un nombre limité de cartes 83 au total, il était vraiment difficile de les tester à fond.
Nous sommes très reconnaissants envers ceux qui nous ont aidés à rendre nos scènes encore meilleures. Nous nous excusons profondément pour toutes les réinstallations et les inconvénients que nous avons causés et ferons de notre mieux pour empêcher cela dans toutes les autres scènes que nous créons à partir de maintenant. Nous sommes tellement heureux que vous ayez apprécié nos scènes de base et nous avons hâte d'avoir de vos nouvelles et des autres.
@ComteDracula
Nous sommes si heureux qu'ils vous plaisent ! Merci pour votre contribution inestimable car cela signifie beaucoup pour nous!
On vous envoie tous les deux de gros câlins !! Merci Beaucoup!
FG372-382 Here are another twelve WebGL shaders converted to OpenGL to run &/or remix on iStripper's OpenGL platform. FG375 has two versions. FG378 'Random pattern' fast music beat shader. FG378 uses only pole clips. Standing or floor work randomly applies to all other scenes.
FG383-393 Here are another eleven WebGL shaders converted to OpenGL to run &/or remix on iStripper's OpenGL platform.FG384 uses only pole clips. FG389 & FG391 use only (table) floorwork. FG390 & FG393 use only standing clips. Standing or floor work randomly applies to all other scenes.
FG394-404 Another eleven selected WebGL shaders converted to OpenGL to run &/or remix on iStripper's OpenGL platform. FG394, FG395 & FG404 use only pole clips. FG396 & FG400 use only standing clips. Standing or floor work randomly applies to all other scenes.
FG405-415 Eleven more selected WebGL shaders converted to OpenGL to run &/or remix on iStripper's OpenGL platform. FG415 uses only standing clips It is my first attempt to render a 'whiteish' sky transparent. ( tks @TheEmu ) Standing or floor work randomly applies to all other scenes.
FG416-437 Another twentytwo selected WebGL shaders converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform. FG430 & FG432 use only pole clips FG419, FG420, FG431 & FG433 use only standing clips FG429 uses only swing clips Standing or floor work randomly applies to all other scenes.
zip size = 658 Kb . Remixed mainly to Supertramp Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file.
Note: All scenes are designed to run with 3K or lower resolutiom models only Avertissement : Ces scènes ont été conçues pour fonctionner avec des modèles 3K ou à résolution inférieure uniquement
FG438-458 shader catch ups for sharing..Here are another twenty one selected WebGL shaders converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform.
FG448 shows a split of da non fade model name and card title . FG440, 444, 445, 449, 452 & 453 use only standing or pole clips. Standing or floor work randomly applies to all other scenes.
zip size = 27.9 MB . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. -------------------------------------------------------------------- FG459-479 shader catch ups for sharing..Here are the next twenty one selected WebGL shaders converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform.
FG475 & 476 use only standing or pole clips. Standing or floor work randomly applies to all other scenes.
zip size = 1.60 MB . Remixed to The Eagles Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
FG480-501 shader catch ups to FG501 for sharing.. Another twenty plus WebGL shaders converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform.
Includes the same FG500 which was posted earlier. FG501 uses only standing or pole clips. Standing or floor work randomly applies to all other scenes.
zip size = 3.1 MB . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
FG502-522 shader catch ups to FG522 for sharing.. Another twenty one WebGL shaders converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform.
Standing or floor work randomly applies to all scenes.
zip size = 1.64 MB . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
There are some nice new shiny ones here if you want to check them out !
Hopefully much improved from the old versions as well.
This link is to my entire collection of strip club scenes so there are lots of new ones which wont have been seen before so i hope you all enjoy the new ones now avialable. Plus there are a couple of remixes of other peoples scenes in there as well. In all There are about 170 odd scenes in total (so yeah a bit of overkill but you cant have too much of a good thing right?).
Glad the originals got saved somewhere as i lost those files a while back so could not re post myself, feel free to upload these to the virtual server as well if thats cool?
If you would like to keep the orignals after downloading these please be a bit careful with the file names as they may or may not have changed and thus could replace the old with the new where the scene is one that was released previously probaably best to download these to a new folder or whatever.
FG523-543 shader catch ups to FG543 for sharing.. Twenty one selected WebGL shaders converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform.
FG524 uses only table clips FG526 - 538, & 543 use only standing clips however you can remove 'table' from their scn deny parameters and the table clips will return auto sized. Standing or floor work randomly applies to any other scenes.
zip size = 1.46 MB . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
FG544-564 & almost through this backlog of catch ups now. Twenty one more selected WebGL shaders converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform
FG555 to FG558, and 560, 561, & 564 use only standing clips Standing or floor work randomly applies to all other scenes.
zip size = 9.86 Mb . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
FG565-585 Hopefully a reasonably restful romp for your graphics card this time :-) Twenty one more selected WebGL shaders converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform
FG566 - 571 and 573, 574 use only standing clips Standing or floor work randomly applies to all other scenes.
zip size = 1.06 Mb . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
zip size = 1.22 Mb . remixed to '4 Non Blondes' & similar Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
FG601-FG622 twenty two selected WebGL shaders converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform
FG608 uses only standing clips FG616-618, FG622 use only sitting clips with FG622 in close up Standing or floor work randomly applies to all other scenes.
zip size = 713 Kb . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
zip size = 1.19 Mb . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
zip size = 377 Kb . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
zip size = 246 Kb . Extract the zip straight to ../scenes folder. Allow merged folders and allow to overwrite any existing same name file. As noted earlier, all scenes are best played with a playlist of 3K (or lesser resolution) cards & clips, in order to ameliorate stutter.
Brak spełnionych wymagań by wziąć udział w dyskusji.
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