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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  Forum / Wszystko o iStripper

EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
March 16
@ComteDracula ahh oui, je me souviens qu'au début, de tels arrêts courts étaient signalés
lorsqu'une scène est exécutée avant que le chargement des images miniatures ne soit terminé.
Heureux de savoir que les séries de scènes A500-A507 se compilent toutes correctement. Merci
~~~
@ComteDracula ahh yes I remember in the early days such short stops used to be reported
when a scene is run before the thumbnail pictures have completed loading.
Glad to know the A500-A507 scene series all compile ok. Thanks
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
March 17 (edited)
I must say, thank you all who have offered your art.
@willyweekly thanks for supporting iStripper & Totem's community. 👍
Without Totem there would be no fullscreen as we know it today.
Wyldanimal
MODERATOR
Dołączył: Mar 2008

4084 post(y/ów)
March 18
@Calgon
I admit, I procrastinated a couple days...
I finally got around to Watching these video Clips in my Quest VR headset.
https://www.istripper.com/forum/thread/27449/168?post=796506
Wszystko o iStripper / Discussions for Scenes for Version 1.2.X Fullscreen Mode here
Some time ago I converted a few snippets of iStripper recordings over to 3D using Owl3D software. They're a bit rough and experimental but if anyone wants to see what "could" be achieved converting ex...
This is the NUT ! If we had Live iStripper 3D it would be Incredibly Amazing.
Go Watch the Video Clips in VR...

@Calgon Very Impressive works of art.
Calgon
Dołączył: May 2022

407 post(y/ów)
March 20
@WA

I finally got around to Watching these video Clips in my Quest VR headset.

They were fun to make. The bouncing space hoppers, I was really pleased with, in 2D they are of course just orange circles but the conversion software has interpreted them correctly as spheres .

The carousel has a floor made entirely of quads changing colour at random intervals. I stopped using it after upgrading to 4K but it will work fine on a good PC with 3K cards.

The giants scene was an experiment in perspective but I wanted to get a better background before release - and then forgot all about it.

..and although you've seen the porthole one before I think it has the best 3D effect on the model.

ComteDracula
Dołączył: Aug 2017

1370 post(y/ów)
27 dni temu
Thank you @EverthangForever

Thank you for your beautiful scenes. They all work well for me.

I wanted to point out that I have observed this error.

ET-fractalgardenA512.scn

logo: Info/small_logoFractalgardenA511.png

Have a nice evening. 😊


Merci @EverthangForever

Merci pour vos très belles scènes. Elles fonctionnent toutes bien pour moi.

Je voulais vous préciser que j'ai observé cette erreur.

ET-fractalgardenA512.scn

logo: Info/small_logoFractalgardenA511.png

Bonne soirée à vous. 😊
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
26 dni temu (edited)
@ComteDracula
C'est bon de le savoir. Merci beaucoup. L'erreur d'étiquette A511 a été corrigée sur A512 sur le serveur
~~~
Good to know this. Thanks so much. The logo A511 error has been changed to A512 on the server zip.
ComteDracula
Dołączył: Aug 2017

1370 post(y/ów)
23 dni temu
Thanks @EverthangForever

All the scenes work well for me. 😊


Merci @EverthangForever

Toutes les scènes fonctionnent bien pour moi. 😊
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
22 dni temu
Merci @ComteDracula. Bon à savoir 😉
~~~
Thanks @ComteDracula. Good to know
ComteDracula
Dołączył: Aug 2017

1370 post(y/ów)
11 dni temu (edited)
Thanks @EverthangForever

All the scenes work well for me. They are very beautiful.

The last FGA531 is quite futuristic and original with its articulated mechanical arm. However, I was afraid that the girl would be knocked out or ***** by this arm. And even disintegrated by the lasers. 😆

Keep up the good work. 😊


Merci @EverthangForever

Toutes les scènes fonctionnent bien pour moi. Elles sont très belles.

La dernière FGA531 est assez futuriste et originale avec son bras mécanique articulé. Par contre j'avais peur que la fille se fasse assommer ou enlever par ce bras. Et même désintégrer par les lasers. 😆

Continuez votre bon travail. 😊
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
11 dni temu (edited)
@ComteDracula oui, heureusement pour les filles, tous les extraterrestres qui pilotent ces vaisseaux spatiaux semblent avoir une tres mauvaise visée au laser. Merci beaucoup pour vos commentaires. 😉

@ComteDracula yes fortunately for the girls, any aliens manning these spacecraft appear to have very poor laser aim. Thanks so much for your feedback.
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
ComteDracula
Dołączył: Aug 2017

1370 post(y/ów)
8 dni temu (edited)
Thank you @EverthangForever. Everything is OK for me.

Small observation the ET - FractalGarden FGA532 logo is vertical rather than horizontal. I suppose this is a mistake? Personally, I prefer horizontal. Less disruptive to the view and easier to read.

I like the scenes FGA533, FGA534 and especially FGA536 (lots of detail), I imagine this is the scene you were talking about earlier regarding the camera?

These are particularly beautiful.

A huge thank. 😊


Merci @EverthangForever. Tout est OK pour moi.

Petite observation le logo ET - FractalGarden FGA532 est à la verticale plutôt qu'à l'horizontale. J'imagine que c'est une erreur ? Personnellement j'aime mieux à l'horizontale. Moins dérangeant pour la vue et plus facilement lisible.

J'aime bien les scènes FGA533, FGA534 et surtout la FGA536 (Beaucoup de détails), j'imagine que c'est de cette scène que vous parliez plus haut concernant la caméra ?

Celles-ci sont particulièrement belles.

Un énorme merci. 😊
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
8 dni temu (edited)
@ComteDracula c'est intéressant. Je n'ai pas de logo iStripper vertical
Le fichier de scène FG A532 qui se trouvait dans le zip envoyé au serveur.
Il s'agit simplement de l'ancienne étape PPC comme d'habitude, avec le logo iStripper dans le cadre de celle-ci.

J'ai expérimenté une autre façon de traiter les shaders
récemment, avec l'aide de @WA cependant, cela n'aurait pas dû affecter votre fermeture éclair.

@ComteDracula that's interesting. I have no vertical iStripper logo in
FG A532 scene file which was in the zip sent to the server.
It is just the old PPC stage as usual, with the iStripper logo as part of it.

I have been experimenting with another way of processing shaders
recently with the help of @WA however this should not have affected your zip.
ComteDracula
Dołączył: Aug 2017

1370 post(y/ów)
7 dni temu
@EverthangForever, as I was saying, it's not the iStripper logo, but your black logo, on which it says “ET - FractalGarden FGA532”, which appears for a few seconds at bottom right, which is vertical, rather than horizontal.

I went to look in the info folder. And indeed the logo image is vertical.

I rotated it back to horizontal. It's now ok, when playing the scene.

Perhaps it was a mistake on my part when I checked the image names?


@EverthangForever, comme je le disais, ce n'est pas le logo iStripper, mais bien votre logo noir, sur lequel est écrit "ET - FractalGarden FGA532", qui apparaît quelques secondes en bas à droite, qui est à la verticale, plutôt qu'à l'horizontale.

Je suis allé voir dans le dossier info. Et en effet l'image du logo est à la verticale.

J'ai fait pivoter pour le remettre à l'horizontale. C'est maintenant ok, lors de la lecture de la scène.

C'est peut-être une ereur de ma part, lorsque j'ai vérifié le nom des images ?
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
7 dni temu (edited)
@ComteDracula merci de l'avoir signalé.
J'ai vérifié l'image small_logoFractalgardenA532.png dans le fichier zip envoyé au serveur et elle est bien horizontale.
si quelqu'un d'autre signale la même chose, je réinitialiserai à nouveau le contenu du zip. Merci beaucoup comme toujours. Oui, le FGA536 a beaucoup de détails difficiles à éviter pour l'appareil photo. J'avais peur qu'il ne ralentisse le mouvement aussi en raison de son complexité.
@Everthang

@ComteDracula thanks for reporting this.
I checked the image small_logoFractalgardenA532.png within the zip file sent to server & it is indeed horizontal.
if anyone else reports same as you, I will reset the zip contents once again. Thanks a lot as always.
Yes FGA536 has a lot of detail difficult for the camera to avoid. I was worried it would stall the movement due to its complexity.
@Everthang
ComteDracula
Dołączył: Aug 2017

1370 post(y/ów)
2 dni temu
Thank you so much @EverthangForever. All the scenes work well for me.

Many thanks again for your contributions. 😊

I unzipped the file “ET_FractalGardenA532-A539.zip” again and checked the logo “small_logoFractalgardenA532.png”. It's horizontal. As I said, this error was caused by me, probably checking the logo images. I must have rotated it, in a moment of inattention. Sorry about that.


Merci beaucoup @EverthangForever. Toutes les scènes fonctionnent bien pour moi.

Encore un grand merci pour vos contributions. 😊

J'ai dézippé à nouveau le fichier "ET_FractalGardenA532-A539.zip" et vérifié le logo "small_logoFractalgardenA532.png". Il est bien à l'horizontale. Comme je le disais, cette erreur provient de moi, probablement en vérifiant les images des logos. J'ai dû le faire pivoter, dans un moment d'inattention. Désolé.

EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
1 dzień temu (edited)
Endless Shaders Project
Easter is a good time to revisit and update the Endless Shaders Project.
https://www.istripper.com/forum/thread/29408/80?post=768906
Wszystko o iStripper / Share your FullScreen - Member Created Scenes here
--- French translation is in Discussion --- EndlessShaders Project If you are a single screen user you might need to Print this out... Installing @WA 's RandomShader.exe app into your ../scenes/ET Sce...
Install Random Shader.exe.
I have added 14 more (C)RandomShader scenes which should allow a large number of shaders
to act upon other shaders to create suprising new scenes using @WA 's Random Shader.exe

If you are unsure of your correct fullscreen paths settings click the folder icon top left on your fullscreen gallery page.
If you already have Random Shader.exe in your shaders folder, use that instead.

https://scenes.virtuastripper.net/ET_ShadersOnShaders2.zip

Above is the zip for the new random shader scenes including the app.
extract it to your .scenes/ET Scenes/Shaders folder
There should be only one working copy of Random Shader.exe per folder.

Open your Random Shaders.exe, and edit the settings as follows:

In the iStripper player, you can go to your fullscreen gallery page
Click on the folder symbol on the top left of the page to show where your shaders folder is.
Clue: : 'Shaders' is a subfolder of ET Scenes
Copy this folder location and edit the config.of Random Shader.exe for both folder settings
where it shows ..data/scenes/..Make it so your paths end like..
../data/scenes/ET Scenes/shaders

Tick these checkboxes :
Use Current Paths
Use Subfolders
Save both Paths

If you have marked the (C)Random Shader scenes active in iStripper Player
you can run Random Shader.exe whenever you want iStripper to provide a new show.
If you tick push scene change you need to allow approx 32 seconds time for two interacting
shaders to compile & load..

Pics:
https://scenes.virtuastripper.net/SceneImages/RandomMix_1.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_2.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_3.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_4.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_5.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_6.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_7.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_8.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_9.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_10.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_11.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_12.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_13.jpg
https://scenes.virtuastripper.net/SceneImages/RandomMix_14.jpg
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
23 godzin(y) temu
I just wanted to make a note in passing, that April marks a year since the passing of @TheEmu
who lives on here in his notes we have for the coding of scene files & fragment shaders.

@Wyldanimal has kept these files for posterity so that any members who feel inspired to experiment with
creating scene files one day will have access to @TheEmu 's notes on Tunnel A shader & his other detailed documentation forever. Thank you @Wyldanimal
https://www.virtuastripper.net/TheEmu/
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
22 godzin(y) temu
@Wyldanimal I still get occasional freezes when running Random Shader.exe as below:
______________________________________________________________________
Whoops: An error was encountered by the Send Btn_Scene Change to VGHD.exe

Error Process '452' was not found
--------------------------------------------------------------------------------------------------------------------
Enough of them usually crashes the iStripper Player. Can anything be done about this ?
Wyldanimal
MODERATOR
Dołączył: Mar 2008

4084 post(y/ów)
20 godzin(y) temu (edited)
Enough of them usually crashes the iStripper Player.

the RandomShadres.exe has no impact on the iStripper player.
( it interfaces with the PC's Keyboard buffer, and pushes a Key stroke to the Buffer.
Specifically the Down Arrow Key )
Just prior to pushing the Down Arrow on to the Keyboard Buffer, it tells the OS, give the focus to the Process with the Process ID of 'nnnnn'
Since the OS then hands the focus to iStripper, it is the App that gets the next Keyboard key strokes.

The iStripper app then sees the Down arrow having been pressed on the Keyboard.

No Direct connection between the RandomShadrers App and iStripper.



iStripper crashes are not related to the RandomShaders app.

I have noticed many crashes while using fullScreen without the randomshaders use.
especially scenes using shaders.
I have also noticed many times, white Boxes where the models should be, prior to crashes on Scenes that aren't using shaders.
This sometimes happens, where there is a Long Delay, before the Scene starts. ( probably a Memory Leak )
Monitoring Memory, I do see there may be a GPU memory leak, but I can't repetitively cause it to happen and I've only been monitoring it once or twice that I saw it happen.

But Nothing that I can ***** to happen so I can't write a report with Steps to make it happen.

Here is one example that I captured while monitoring after a crash and restart.
iStripper was idle no models playing, but the Memory was climbing, got to over 7GB of Memory.
While at the same time my Internet was Maxed out by iStripper, but wasn't able to discover what was being downloaded.
I'm not able to replicate this consistently.
https://virtuastripper.net/video/iStripper-Idle-Memory-leak-001.mp4


This error: Process 'nnnn' was not found
is Because the iStripper app is No longer found.
It is either Not responding, or it has crashed
The OS tells the RandomShader app, the Process ID you told me to give the focus too, doesn't exist.
and the RandomShaders app reports the error.
EverthangForever
Dołączył: Oct 2009

2546 post(y/ów)
17 godzin(y) temu (edited)
This error: Process 'nnnn' was not found
Okey I get it. The report is not a sympton of the problem..it is an indirect consequence.
The crashing of the player only occurs when I use the 'Push Scene Change' with say only 15 seconds.
I hardly ever do this anymore, preferring to select when I change scenes with the right mouse click.
Sometimes the model is just too engaging to leave.

This crash was preceded by a few instances of one second next scene followed by a black background for about 15 seconds with the model's clipnamesprite to the left of her slowly zooming in and out then followed by the shader working albeit with a few black breaks. This happened on one or two previous occasions with the timer active.
Right clicking onto the next scene or three fixed the stutter.

The crash problem is eliminated if I choose known 'good' shader scenes which compile easily & don't stutter to populate my subfolders for active scenes. So if the problem did exist, its probably due to my eccess number of .scn try-outs in poor folder houskeeping.
You should take a bow Maestro...Random Shader.exe is argueably best thing pour moi since sliced bread 😉
Happy Easter

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