Another example.
If...
- First user spent 500 credits in gamble and he won nothing.
- Second user spent 4500 credits in gamble and he won 17000 credits of the Mega Jackpot.
Which is the user who created more revenues for the company?
Second one.
The first one - indeed - did spend only 50 $ on software, the second one as much as 900 $. And this is ONLY thing that matters for the company. As credits have NO monetary value, Totem can create them out of nothing; and so, giving prizes whatsoever (both as cards or as credits) has NO cost for them.
Card acquisitions, gamble prizes/losses, etc. are fictional, and mean nothing about company's economical benefit.
If you think about it, all "Istripper world", with its cards acquisitions and its gambling games, is sort of a big videogame whose goal is just getting us make as many credits purchases as possible (which are only real money transactions here, and which pay for all Totem's employees, photographers and models).
And on this aspect, they win easily - since, as
@TheEmu pointed some days ago, we are all *****: to beautiful women &/or to gamble...