Following a recent whale watching trip, I remixed Alexander Alekseev's SeaScape fragment
shader with various other shaders into a scene of a model dancing between two diving whales.
The aim was to create a scene suitable for playing with both jpg or transparent png textures.
Also I wanted to show both the whales and
@TheEmu's "Tunnel A" immersing into or out of that
shader sea, with a bright sea horizon beyond. I've provided a toggle in the .scn code for playing this sans tunnels btw.
I think I failed to emulate properly a rippled 'distant' water turbulence effect when using
@TheEmu's TheEmuLib = Library shaders, however I will keep trying to tweek with 'em. Animations of opacity once again seem to have saved this scene enough for it to be watchable. If anyone wants to show another way of working both random ( open directory) transparent & opaque textures, in just the one scene, I would be grateful to see how it works out. Thanks a lot & keep on coding
😎zipsize = 48.0 MB
http://scenes.virtuastripper.net/ETFractalGarden015update.zip