You can usesource: ../folder
or
source: ../folder/file
../shared/filenamewhere filename is the name of a shared asset
shared/backgrounds
shared/shaders
shared/frags
shared/masks
../shared/backgrounds/FileName
../shared/shaders/FileName
../shared/frags/FileName
../shared/masks/FileName
Simply follow this Rule.Always use a Forward Slash / in your Path statementswhen writing your scene code
A scene should be self contained with all Assets being in the same folder, or in a sub folder.
Paths should be Relative, meaning do not use a leading forward slash
This folder/file Not this /folder/file
to have the Scene use a pseudo random asset from a sub folder do not use an ending forward slash folder
But I'm certain that, when I tested to see which way it would work on Windows, I found that it would not work without the preceding slash when I used the forward slashes.
texture {
id: ground
source: images/ground.png
}
texture {
id: BackDrop
source: images/starz.png
}
texture {
id: BackDrop3
source: images/starz2.png
}
texture {
id: BackDrop2
source: /images/backgrounds
}
texture {
id: BackDrop2
source: /images/backgrounds
}
texture {
id: BackDrop2
source: images/backgrounds
}
@sh42n81
I have an idea for a new "Lust - Boot 4" scene.👌
I have tested it on the current version 1.2.266and Not having the leading forward slash works the same as having it
I wish we could define a set of points that would be used for the Motion Parameters.
X = X0 + f(t);
tmp = t - T0;
X = X0 + f(tmp);
tmp = max ( t - T0, 0.0 );
X = X0 + f(tmp);
tmp = max ( t - T0, T1 );
X = X0 + f(tmp);
A nice animation, would be great if you could use it as a background for an iStripper scene.
@ComteDracula
C'était en effet un drôle d'oiseau. Le mien a même chuté sur le sol lors de son vol inaugural. Maintenant qu'il a ses ailes, il vole très bien.
Ne vous inquiétez pas trop, il a bien récupéré!😜
iStripper の無料ユーザーはフォーラム内のトピックに参加したり新しいトピックを作ることはできません。
でもベーシックカテゴリーには参加できコミュニティーと接することはできます!