logo: Info/small_logoFractalgarden033.png
text : Info/infoFractalGarden033.txt
// remix of ET - FractalGarden016Ultimataskbar.scn
// raised taskbar scene file with open directory ( random) textures
// using several shaders.
// rendered to mods of shadertoy.com Elias - Ice Cave
// & Chapter9 - Simple Wobble & Clouds fragment shaders.
clip {
id: Clip
allow: table
}
texture {
id: substrate
source: ETImages/Transparency.png
}
texture {
id: Surface_Texture
source: ETImages/
}
texture {
id: Surface_TextureBack
source: ETImages/
}
camera {
type: 3D
pos: 0, 0, 1000
size: 800, 450
target: 20, 50, 100
animate: 16.0, pingpong, outExpo, pos, 0, 0, -256
////add sky backing
Sprite {
source: substrate
size: 2100, 1500
//rot: 180, 0, 0
pos: 50, 55, -100
scale: -1.0, 1.0, 1.0
hotspot: 0.5, 0.5
opacity: 0.0
shader: fragment, Shaders/clouds.fsh
wrap: true
}
Sprite {
source: Surface_TextureBack
size: 1700, 750
pos: 51, -512, -10
hotspot: 0.5, 0.0
shader: fragment, Shaders/Jesterrrrrr/Water 121212xET2.fsh
opacity: 0.6
animate: 16.0, pingpong, OutInExpo, pos, 0, 87, 0
}
Sprite {
source: Surface_Texture
size: 1730, 660
pos: 48, -490, -40
//scale: -1.0, 1.0, 1.0
hotspot: 0.5, 0
shader: fragment,shaders/Simple WobbleModETSlower3.fsh
opacity: 0.6
}
Sprite {
source: Surface_Texture
size: 1700, 900
pos: -800, 220, -10
//scale: -1.0, 1.0, 1.0
hotspot: 0, 0
opacity: 0.86
shader: fragment,shaders/Elias/IcecaveRemixET.fsh
animate: 16.0, pingpong, OutInExpo, pos, 0, 87, 0
}
clipSprite {
pos: 0, 198, 100
standingHeight: 650
source: Clip
scale: -1, 1, 1
animate: 16.0, pingpong, OutInExpo, pos, 0, 0, 64
}
clipNameSprite {
pos: 0, 170, 100
scale: 0.64
hotspot: 0.5, 1
source: Clip
color: 0, 0, 1 //Changed default white color to blue
animate: .5 , PingPong, InOutQuad, color, 0, 0, 0.8
animate: .3 , PingPong, InOutQuad, color, 0, 0.8, 0
animate: .5 , PingPong, InOutQuad, color, 0.8, 0, 0
animate: 7.0, 0, InOutQuad, rot, 360, -400, -18 // Easing in a spinning Model name
}
}
The one thing I am not sure about is if this is the right place to put is since it does not really involve a fullscreen scene in the way that it is as in the name off the topic...You are right. It has nothing to do with iStripper Fullscreen. It is a desktop use issue only.. desktop size sliders have no effect on fullscreen scenes...so...maybe make a new thread for it in a desktop related area, so that people will not become overly *****.
I was hoping that slowing down the shaders would overcome the problems that lower end GPU"s
were experiencing with multi-shader use. It appears not :-
iStripper の無料ユーザーはフォーラム内のトピックに参加したり新しいトピックを作ることはできません。
でもベーシックカテゴリーには参加できコミュニティーと接することはできます!