The main obstacle to SBS is the reduced screen width.
text: Info/infoFractalGarden084f.txt
logo: Info/small_logoFractalgardenA480A.png
minVersion: 1.2.0.80
clip {
id: Clip
deny: top, inout
nameGlowColor: 0, 1, 1
}
texture {
id: Sweet
source: Textures/Beige01.png
}
texture {
id: ppcstage
source: ETImages/Plaftexrot01/PPstageMini.png
}
framebuffer {
id: Clipx
size: 960, 540 //reduced to half size for clip from 1920, 1080
source: Clip
}
framebuffer {
id: Sweet01
size: 1920, 1080
source: Sweet
//shader: fragment, Shaders/TheEmu - Null.fsh
}
framebuffer {
id: Sweet02
size: 1920, 1080
source: Sweet
//shader: fragment, Shaders/TheEmu - Null.fsh
}
framebuffer {
id: Sweet01a
size: 1920, 1080
//pos: 0, 0, 0
source: Sweet01
shader: fragment, Shaders/clouds.fsh //mrange/Mandelbox slicesMod01.fsh
}
framebuffer {
id: Sweet02a
size: 1920, 1080
//pos: 1920, 0, 0 //960, 0, 0
source: Sweet02
shader: fragment, Shaders/clouds.fsh //mrange/Mandelbox slicesMod01.fsh
}
camera {
type: 3D
angle: 45
pos: 0, 0, 1272 //1368
sprite {
id: Sweet01b
size: 1920, 1080
pos: 0, 0, 0
source: Sweet01a
//scale: 0.5, 1.0, 1.0
}
sprite {
id: Sweet02b
pos: 960, 0, 0
size: 1920, 1080
source: Sweet02a
//scale: 0.5, 1.0, 1.0
}
sprite {
pos: -240, 210, 685
size: 448, 64 //440
hotspot: 0.5, 0.5
source: ppcstage
scale: 0.925, 1.0 //1.85, 1
}
sprite {
pos: 200, 210, 685
size: 448, 64 //440
hotspot: 0.5, 0.5
source: ppcstage
scale: 0.925, 1.0 //1.85, 1
}
//model left
clipSprite {
pos: -240, 205, 700
sittingHeight: 290
standingheight: 370
resolution: 20
scale: -0.5, 1.0
source: Clipx
}
//model right
clipSprite {
pos: 200, 205, 700
sittingHeight: 290
standingheight: 370
resolution: 20
scale: -0.5, 1.0
source: Clipx
}
clipNameSprite {
source: Clip
pos: 360, 224, 565
scale: 0.32, 0.32
}
}
iStripper の無料ユーザーはフォーラム内のトピックに参加したり新しいトピックを作ることはできません。
でもベーシックカテゴリーには参加できコミュニティーと接することはできます!