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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  Forum / Tutto su iStripper

ComteDracula
Da In Aug 2017

1330 post(s)
January 11
The video link doesn't work @Wyldanimal.

Le lien de la vidéo ne fonctionne pas @Wyldanimal.
Wyldanimal
MODERATORE
Da In Mar 2008

4003 post(s)
January 11 (edited)
The video link doesn't work @Wyldanimal.

Demo Video is still uploading to the server.. Give it a few more minutes.

Here is a Lower resolution Link
https://virtuastripper.net/video/Enter-the-Matrix.mp4

The Higher resolution Link
https://virtuastripper.net/video/Into-the-matrix.mp4
ComteDracula
Da In Aug 2017

1330 post(s)
January 11
Interesting perspective effect. I like the Rage Against The Machine music.

If you have permission to share them, don't forget to name your scenes with capital letters WA, @Wyldanimal. So that your scenes are in line with your other scenes. Otherwise they'll end up at the end with the scenes starting with lower-case letters.

Intéressant l'effet de perspective. J'aime bien la muisque de Rage Against The Machine.

Si vous avec l'autorisation de les partager, n'oubliez pas de nommez vos scènes en débutant par des lettres majuscule WA, @Wyldanimal. Et ce afin que que vos scènes soient avec vos autres scènes. Sinon elles se retrouvent vers la fin avec les scènes débutants avec des lettres minuscules.
EverthangForever
Da In Oct 2009

2506 post(s)
January 11 (edited)
Merci @ComteDracula . C'est bon de savoir que les scènes sont toutes compilées correctement.
Je me demandais simplement si cela aurait été différent si la base rose avait été un peu plus large pour cette scène ?

Vous pouvez modifier le code de la scène dans les scènes à double modèle
tel que FGA442 pour faire paraître la stage plus large comme ci-dessous

sprite {
pos: 0, 210, 695 //685
size: 448, 64 //440
hotspot: 0.5, 0.5
source: ppcstage
scale: 2.1, 0.9 //1.85, 1
}
~~~
Thanks @ComteDracula . Good to know the scenes all compile OK.
was just wondering, would it have been different if the pink base was a bit wider for this scene?

You can alter the code for the stage in dual model scenes
such as FGA442, to make the stage appear wider as above:
ComteDracula
Da In Aug 2017

1330 post(s)
January 12
I made the change in the code, and everything is perfect.

Thanks a lot @EverthangForever. 😊


J'ai fait le changement dans le code, et tout est parfait.

Merci beaucoup @EverthangForever. 😊
Number6
Da In Oct 2010

1180 post(s)
January 12
I Add Animation to the background images.Here is a sample Video.https://virtuastripper.net/video/Into-the-matrix.mp4But I never got permission to share my modifications.
I just asked again, If I get permission to share, I'll post the links
Not a shader, animated still PNG files.
👍
Wyldanimal
MODERATORE
Da In Mar 2008

4003 post(s)
January 12
don't forget to name your scenes with capital letters WA

yes, if I get the ok to share them
all the scene files will start with WA in capital letters.
ComteDracula
Da In Aug 2017

1330 post(s)
Rende 30 :tEpe
Thank you very much @Wyldanimal. 😊

Merci beaucoup @Wyldanimal. 😊
EverthangForever
Da In Oct 2009

2506 post(s)
Rende 29 :tEpe (edited)
Thanks a lot @WA
I like the idea of 'Filter:' ***** the player to search a huge list of clip types
to find a dummy clip, so giving it time to locate & load a 'top' clip. ( does this really work ?)
I recall from the early days that swing scenes were often prone to be skipped when their cards were
not actually preloaded in 'Next"
2 questions:
Did the swing setup get destroyed in the fire, or are they still intending to do them ?
Have they made a chroma-keyed backrest yet to free up both hands for table scenes ?
Wyldanimal
MODERATORE
Da In Mar 2008

4003 post(s)
Rende 29 :tEpe
@ET
does this really work ?
Using a Dummy Girl 1 clip that isn't used in the camera view, dows prevent the
No CLIP message.

But it also Breaks being able to use the cursor key to load a new Model.
Because the Dummy Girl is the Number 1 spot, and thus Only the Dummy clip gets loaded.

The Girl that is displayed in the camera ( the Swing clip ) does not get re-loaded.

A workaround for this, is:
Make a Duplicate Scene and call one scene Matrix-A and the duplicate Scene Matric-B

Then place check marks in Only these two Scenes
Start the Scenes using the Multi-Play button at the top of the scene Page.

Now the Right Mouse Button or the Down Arrow will ***** the Scene to Switch to the Next Scene.
But Since Both Scenes are the Same It reloads a New Dummy clip and a New Swing clip.


ComteDracula
Da In Aug 2017

1330 post(s)
Rende 26 :tEpe
All the scenes work well for me.

Thank you so much @EverthangForever. 😊


Toutes les scènes fonctionnent bien pour moi.

Merci beaucoup @EverthangForever. 😊
ComteDracula
Da In Aug 2017

1330 post(s)
Rende 8 :tEpe
Thank you @EverthangForever.

Very nice scenes.

I wanted to know what can make white squares appear randomly, instead of some girls in the scene FGA467? Among other things, this happened when pressing the down arrow to restart the scene with new girls.

This problem has happened to me too, but rarely when reading a clip from a card.


Merci @EverthangForever.

Très belle scènes.

Je voulais savoir ce qui peut faire apparaître des carrés blanc de façon aléatoire, à la place de certaines filles dans la scène FGA467 ? Cela s'est produit entre autres en pesant sur la flèche de direction vers le bas, pour redémarrer la scène avec de nouvelles filles.

Ce problème m'est déjà arrivé également, mais rarement en lisant un clip d'une carte.
EverthangForever
Da In Oct 2009

2506 post(s)
Rende 8 :tEpe (edited)
@ComteDracula
Intéressant- j'ai poussé à plusieurs reprises la flèche vers le bas» et je ne peux pas reproduire votre problème.
Pouvez-vous me dire est-ce le clip de swing qui est affecté ou certains autres clips uniquement?
Je demande parce que FGA467 utilise un dummy clipsprite expérimental non testé (discuté avec @wa auparavant) pour accélérer la recherche des clips swing et cela pourrait être la cause.

Une chose que vous pouvez essayer c'est de désactiver le premier «clip» dans le code
c'est-à-dire changez en ci-dessous ... et voyez si cela le corrige.
~~
Interesting: I have been pushing the 'down-arrow' many times, and cannot duplicate your problem.
Can you tell me, is it the swing clip that is affected or certain other clips only ?
I ask because FGA467 uses an untested experimental 'dummy' clipsprite ( discussed with @WyldAnimal before ) to hasten finding the swing clips and this could be the cause.

One thing you can try, is to deactivate the first 'clip' in the code
ie: change to below..and see if that fixes it.

logo: Info/small_logoFractalGardenA467.png
text: Info/infoFractalGardenSeptet.txt
// remix of FG020
//clip {
// id: Clip3A
// allow: top //dummy clip
// }
smith2
Da In Jun 2020

257 post(s)
EverthangForever
Da In Oct 2009

2506 post(s)
Rende 8 :tEpe
@smith2 that is good to know 😊👍
FGA467 fonctionne-t-il correctement pour vous?
~~
Does FGA467 work ok for you ?
ComteDracula
Da In Aug 2017

1330 post(s)
Rende 8 :tEpe (edited)
@EverthangForever

This also happened with other kinds of clips. I even saw several white squares at the same time on the same scene.

I closed the program and restarted it.

I pressed the down arrow several times for scene FGA467. This time no white squares after 6 or 7 changes of girls. The only thing I notice is that the scene takes a long time to load and remains for a short time (5 or 6 seconds) on a black screen.

I didn't make any code changes.


@EverthangForever

Cela se produisait aussi avec d'autres sortes de clips. Il m'est arrivé même de voir plusieurs carrés blanc en même temps sur la même scène.

J'ai fermé le programme et je l'ai redémarré.

J'ai pesé plusieurs fois sur la flèche vers le bas pour la scène FGA467. Cette fois aucun carré blanc après 6 ou 7 changements de filles. La seule chose que je remarque, c'est que la scène prend du temps à charger et reste un court laps de temps (5 ou 6 secondes) sur un écran noir.

Je n'ai fait aucun changement de code.
EverthangForever
Da In Oct 2009

2506 post(s)
Rende 8 :tEpe (edited)
@smith2
Nous avons beaucoup d'plaisir avec votre «Time Machine». tks 😍👍
~~
We have a lot of enjoyment with your 'time machine' scenes. !!!!!

@ComteDracula

Yes Totem looking for clip types takes long time.
Models turning to white squares often means they are being processed 16 bit.
~~
Oui la recherche de types de clip prend longtemps.
Les modèles se transformant en carrés blancs signifient souvent qu'ils sont des traits de 16 bits
smith2
Da In Jun 2020

257 post(s)
Rende 8 :tEpe (edited)
FR:
Je viens de faire une petite mise à jour, de ma dernière scène "Titan". Pour qu'il y est un effet de perspective. Les filles qui se déplacent de droite à gauche le long des murailles, sont sensées changer de taille.

J'ai fait ça en tripatouillant les rotations sans trop savoir ce que je faisait. Mais je suis pas entièrement satisfait.

EN:
I've just updated my latest “Titan” scene. So that there's a perspective effect. The girls moving from right to left along the walls are supposed to change size.

I did this by fiddling with the rotations without really knowing what I was doing. But I'm not entirely satisfied.
Wyldanimal
MODERATORE
Da In Mar 2008

4003 post(s)
Rende 8 :tEpe
uses an untested experimental 'dummy' clipsprite ( discussed with @WyldAnimal before ) to hasten finding the swing clips and this could be the cause.

logo: Info/small_logoFractalGardenA467.png
text: Info/infoFractalGardenSeptet.txt
// remix of FG020
//clip {
// id: Clip3A
// allow: top //dummy clip
// }

I think there is a slight misunderstanding about the dummy clip usage.
The Dummy clip should NOT be a Swing clip, it should be a common easy to find clip type.

When and Why use a dummy clip?

In a Scene, if the Main clip isn't found fast enough, a Message is displayed, NO CLIPS, and the scene will end.

This can happen for a scene where the swing clip is used as the primary clip.
a random swing clip isn't found fast enough and that No CLIPS message is displayed and the scene ends.

So then a Dummy 1st clip of an easy to find clip type is used.
this fills the 1st clip position fast, and then allows for the 2nd clip to have as much time as is needed to be found.

This dummy clip is never displayed, it's just used to allow the scene to not display that NO CLIPS message.

By using a Swing Clip as a Dummy clip, it actually defeats the purpose of having a Dummy clip.
the Dummy clip should be a common, easy to find clip type, not a rare type of clip that might time out and cause the NO CLIPS message.





Wyldanimal
MODERATORE
Da In Mar 2008

4003 post(s)
Rende 8 :tEpe
A second reason to use a dummy clip can be a situation like I run across.
My collection is stored on a NAS across my network.
My NAS enters a Sleep state if the files are not Actively being accessed.

The Wake Up time can take longer than a Scene allows for,
So from the time I start a Scene, and the NAS has to wake up to let iStripper search for and Find a clip.
To Avoid seeing the NO CLIPS message.

I sometimes employ a 2nd Drive location where I have only one or two cards.
this 2nd location is a Local folder.
The Dummy Clip is then found faster on this Local folder
and then allows the scene enough time to wake up the NAS and find the clips to display in the scene.

smith2
Da In Jun 2020

257 post(s)
Rende 8 :tEpe
@smith2
Nous avons beaucoup d'plaisir avec votre «Time Machine». tks 😍👍
~~We have a lot of enjoyment with your 'time machine' scenes. !!!!!
I seem to have misplaced / lost this scene, when I change my PC.
Could you send it to me ? So that I can save it on my google drive.
EverthangForever
Da In Oct 2009

2506 post(s)
Rende 8 :tEpe (edited)
@smith2 my apologies..
I meant to say, your Stargate scenes ..
I think you have these..if not, I can send them 😊
Smith2+ET_Double_Gates
Smith2+ET_Double_Gates (alarsi mod)
Smith2-Stargate (alone)
EverthangForever
Da In Oct 2009

2506 post(s)
Rende 8 :tEpe (edited)
@WA thanks so much...now works like a charm 😉
I made & uploaded the changes to FGA467
so the dummy clip looks for a pole clip instead.

logo: Info/small_logoFractalGardenA467.png
text: Info/infoFractalGardenSeptet.txt
// remix of FG020
clip {
id: Clip3A
allow: pole //dummy clip
}
also modified..
clip {
id: Clip
deny: table, top, glass, cage
}

zip requires re-download..extract to /scenes
https://scenes.virtuastripper.net/ET_FractalGardenA460-A467.zip
smith2
Da In Jun 2020

257 post(s)
Rende 8 :tEpe (edited)
@smith2 my apologies.. I meant to say, your Stargate scenes [...]
I suspected it (not its primary function, but possible with solar flare). It seemed to me that I hadn't made a Dolorean from Doctor Brown, or a Tardis from Doctor Who.
ComteDracula
Da In Aug 2017

1330 post(s)
Rende 7 :tEpe (edited)
@EverthangForever

Thanks for the corrections. Having said that, and I know it's not really a big problem, but is it possible that the right arrow doesn't make a girl change? Because I've noticed that in other scenes with several girls, one changes with the right arrow. This doesn't happen in the FGA467 scene.

@Wyldanimal

I've read what you've written, and I was wondering if the white squares that sometimes appear instead of girls in scenes with several girls are due to the external DDs going to sleep? I don't understand this problem. Thank you for your explanations on this subject. As far as I'm concerned, all the data and models folders are on my external DD E:
But as I said before, restarting the program seems to solve the problem on the scenes concerned.


@EverthangForever

Merci pour les corrections. Ceci étant dit et je sais que ce n'est pas vraiment un gros problème, mis est-ce possible que la flèche de direction vers la droite ne fasse pas changer une fille ? Car j'avais remarqué que dans d'autres scènes avec plusieurs filles, il y en a une qui change avec la flèche droite. Cela ne se produit pas avec la scène FGA467.

@Wyldanimal

J'ai lu ce que vous avez écrit, et je me demandais si les carrés blanc qui apparaîssent parfois à la place des filles dans les scènes avec plusieurs filles, sont dû au DD externes qui se mettent en veille ? Je ne comprend pas ce problème. Merci pour vos explications à ce sujet. Pour ma part tous les dossiers data et models sont sur mon DD externe E:
Mais comme j'ai déjà dit un redémarrage du programme semble régler le problème sur les scènes concernés.
DANO70
Da In Feb 2008

742 post(s)
Rende 7 :tEpe
@ComteDracula

Check you PM box if you haven't lately.
ComteDracula
Da In Aug 2017

1330 post(s)
Rende 7 :tEpe
Thank you @DANO70 😊

Merci @DANO70 😊

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