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Scorsos mensajes - Pagina 801

  Forum

pantalone
Da In Nov 2010
2303 post(s)

Scratch game complaints

Tutto su iStripper
May 5, 2020, 256 risposte
This worries me a bit. EA has an algorithm that determines the outcome of an online game based on the players previous win or loss streak. This keeps the player participating in the games...they don't win too much nor lose too much. We know the UI is just that, and the actual data possibly isn't random...this isn't a mechinical machine. It would be smart for totem to keep track of each customer and have a % win and loss for all games that they play so they do not get discouraged nor win too much. Totem doesn't show odds and they change the algorithim mid game so anything is possible.

You are right. I assumed that the algorithm had been tuned to intice people to keep playing, like in Candy Crush, which is one of the most successful incentivising games of chance around at the moment. That modifies the opportunities, based on the player's strategy, and you can game it. So it lets you win, just before it expects you to abandon hope. If you don't touch the game for a week, it increases your chances of success. If you play well and frequently, it makes the game harder. And, of course, it offers you a chance to spend money when it thinks you are getting pissed with trying.

I don't think the scratch game is anywhere near that sophisticated. It is sufficiently random, as to create extreme winners and losers. Presumably the net gain/loss of players in on a bell curve and people at either end of the curve will give up pretty quickly, stopping spending either because they see it as hopeless or because they've got what they want and don't need to play any more.

Totem would make more money out of an algorithm that engineered small losses and regular doses of hope. They need something less binary than SECs and jokers, maybe a points system, so the algorithm can give players regular small rewards for ***** credits.
Llander
Da In Jul 2014
15 post(s)

Scratch game complaints

Tutto su iStripper
May 5, 2020, 256 risposte
Seriously, removing an entire prize level mid-game!!!
With no warning or explantion at all.
Any actual gambling enterprise caught manipulating the odds like that would get their license revoked.
Ever heard of game testing?
Try tweaking BEFORE releasing a game?
I played Friday scratched 200 cards, won 2 SEC's and after my losses ran up to 150 credits I managed to recover back so my entire losses were 10 credits. That was fine by me, 2 SEC's for 10 credits is a very reasonable rate!
Then again I still have 3 more SEC's I still don't have so I figured i'd try again today...
By the time I realized the game had been modified by removing the 20 cred prize, I had bought another 120 scratch cards, won no cards and lost 300 additional credits!!!
Although the 20 credit prize point has misteriously disappeared from the main picture's explanations next to the pretty Belka, (something you don't notice if you played the game over the weekend since after all, you've already read the instructions for the game so you don't need to read them again) it is still mentionned clearly in the help screen and the TGIF post!
Making changes to such a game after it's release without warning is at the very least unethical (read cheating) as those who played and won feal confident, and when they play again, lose their proverbial shirt.
Hence the game testing.
Try it before you release it.
If you find it is too easy to win for your requirements, adjust it before releasing it to the general public.
Otherwise leave it be until the end of it's run!!!
I believe that losses since the removal of the 20 credits prize should be refunded while winnings should be kept as a lesson to Totem!