Each type of Clip has a Binary Bit associated to it.
Some clips are combinations of more then One type.
So you add together the Value for Each Binary Bit.
And that results in the Decimal representation used for the clip name.
The clip name is then followed by an additional 3 digits.
the first digit is the Erotic Level, and the Last two digits are just a clip number.
Here are the bits in the first 24 - the Software has provisions for a 32 bit word length.
Bit - Value - Description
0 - 1 - Over Task Bar (in front of On top of Task bar )
1 - 2 - Task Bar Over (Behind task bar, can climb on top from behind )
2 - 4 - Pole
3 - 8 - Full Legs shot in 4K
4 - 16 - Holds a Buy Me Sign- Holds a Sign
5 - 32 - With Accessory
6 - 64 - Enter Exit from side
7 - 128 - reserved
8 - 256 - reserved
9 - 512 - Cage
10 - 1024 - Swing Top of Screen
11* - 2048 - Interactive Start ( opposite of Dry Start ) can not be linked to
12* - 4096 - Interactive End ( opposite of Dead end ) can not be linked from
13 - 8192 - Magic Spin at Start
14 - 16384 - Magic Spin at End
15 - 32768 - Starts out Nude
16 - 65536 - Glass
17 - 131072 - reserved
18 - 262144 - reserved
19 - 524288 - reserved
20 - 1048576 - reserved
21 - 2097152 - reserved
22 - 4194304 - reserved
23 - 8388608 - reserved
- bit 11 If NOT set, Dry Start
- Bit 12, If NOT set, Dead end
to go backwards, from a clip Number and figure out what all of it's types are..
You start at the highest bit value, and if the clip Number is larger or equal to, then you Subtract the Bit value from the clip number, and save the remainder.
Then you repeat the process, using the remainder as the new clip number.
each time you are able to Subtract a Bit value, it means that the clip has that type in it.
Take your e0619, 100384303 as an Example...
Remove the right 3 digits 303, 3 = the erotic Level, and 03 is the clip number.
now you have this left over
100384
it is greater than 16 - 65536 - Glass, so Subtract.. 100384 - 65536 = 34848
34848
it is greater than 15 - 32768 - Starts out Nude, so we subtract 34848 - 32768 = 2080
2080
it is greater than 11 - 11 - 2048 - Interactive Start ( opposite of Dry Start ), subtract 2080 - 2048 = 32
32
it is equal to 5 - 32 - With Accessory, we Subtract 32 - 32 = 0
we arrived at Zero we are done..
the Bits are 16, 15, 11, and 5, bit 12 not set so it is a Dead end.
Glass, starts Nude, Interactive at the Start, Dead end, and has an Accessory
What does Interactive Start, Interactive End, Dry Start, and Dead End Mean?
Some clips as designed to flow into each other.
When a clip with Interactive end, finishes, a Transition clip is Played, and then an Interactive Start clip can be played
One clip transitions into the Next.
When Filming, the Model had to be On A Specific spot on the Stage, And Posed in the correct position
so these clips Flow together.
Dry Start, Means the Clip can not be part of a Transition from a previous clip.
Dead end, Means the Clip is the End of the Transition. It will not Flow to the Next clip.
New wordings
iStripper uses new wording for Dry Start, and Dead End..
Dry Start, now = Can not be Linked to
Dead end, now = Can not be Linked From
if a card is both Dry Start and Dead End = Can not be Linked