much obliged... You're welcome.👍
The full screen scene info box can contain html linksThis html syntax works for me:👍 I've been using this to link some of my scenes back to their Shadertoy page, which has been a big time-saver for debugging.
For a different project, I want to link to an html file in a scene sub-folder rather than a web address but not sure how to address this. Anyone have any ideas ?
<a href="file:///C:/PATH/FILENAME">LINK TEXT</a>
The full screen scene info box can contain html links👍 I've been using this to link some of my scenes back to their Shadertoy page, which has been a big time-saver for debugging.
This html syntax works for me:
<a href="file:///C:/PATH/FILENAME">LINK TEXT</a>
What Happens if you use this?
<a href="http://Readme.txt">LINK TEST</a><br>
<a href="http://Readme.htm">LINK TEST</a><br>https://www.istripper.com/customdata/forum/2023-06-02/Nv8Gfdi3.png
<a href="http://Readme.txt">LINK TEST</a><br>
<a href="http://Readme.htm">LINK TEST</a><br>
I tried Many different ways
no Relative path worked..
The path segments "." and "..", also known as dot-segments, are
defined for relative reference within the path name hierarchy. They
are intended for use at the beginning of a relative-path reference
(Section 4.2) to indicate relative position within the hierarchical
tree of names. This is similar to their role within some operating
systems' file directory structures to indicate the current directory
and parent directory, respectively. However, unlike in a file
system, these dot-segments are only interpreted within the URI path
hierarchy and are removed as part of the resolution process (Section
5.2).
<a href="file:./Readme.htm">one dots LINK TEST</a><br>It is the Path where your text file is stored, so it's relative to your Scene folder.
text: text/text8.txt
<meta http-equiv="refresh" content="0.1; URL=../../ReadMe.txt" />
<a href="file:./data/Scenes/WA-Random/Text/ReadMeText.htm">ReadMeText.htm</a><br> found in the Text directive folder of the scene
<meta http-equiv="refresh" content="5.0; URL=../../ReadMe.txt" />
this is in the text subFolder of the Main WA-Random folder<br>
data/Scenes/WA-Random/text/readme.htm<br>
redirection will take place in 5 seconds up two folder levels to<br>
data/Scenes/ReadMe.txt
ReadmeScenes.txt
this is in the Main Scene folder One Level above WA-Random
minVersion: 1.2.0.80
clip {
id: Clip
//allow: table, pole
deny: table, top, accessories, inout
nameGlowColor: 0, 1, 1
}
texture {// if a shader is broken, display a random texture as the background
id: Solid
source: Backgrounds/
}
texture {
id: ppcstage
source: ETImages/Plaftexrot01/PPstageMini.png
}
framebuffer {
id: Clipbuff
size: 960, 540 //reduced to half size for clip from 1920, 1080
source: Clip
}
camera { // use the 3D camera
type: 3D
angle: 45
pos: 0, 0, 1240
sprite { // using the Random.fsh shader
source: Solid
size: 1920, 1080
hotspot: 0.5, 0.5
pos: 0, 0, 0
shader: fragment, Shaders/Random.fsh
}
sprite {
pos: 0, 210, 665
size: 448, 64
hotspot: 0.5, 0.5
source: ppcstage
scale: 1.85, 1
}
clipSprite { //model center
pos: 0, 205, 680
sittingHeight: 290
standingheight: 380
resolution: 20
scale: -1.0, 1.0
source: Clipbuff
}
clipNameSprite { // display the clip name
source: Clip
pos: 360, 224, 565
scale: 0.32, 0.32
}
}// end of the camera
Here's a little something I knocked together after breakfast..... for the last couple of months.@Calgon you totally 'knocked it out of the park' with this your (x)Journey_1686006342.scn😱
Totem need to reinstate the Fullscreen shortcut
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