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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  Forum / Alles über iStripper

Calgon
Mitglied seit in May 2022

367 Beiträge
1. June 2023
@EverthangForever

much obliged 👍
... You're welcome.

I've amassed over 1500 shaders... many first converted by yourself ... and still you find new ones I haven't seen before. 😊
ComteDracula
Mitglied seit in Aug 2017

1294 Beiträge
1. June 2023
Merci @EverthangForever. Très belles scènes. Tout fonctionne bien pour moi. Merci aussi à @Calgon. 😊
Calgon
Mitglied seit in May 2022

367 Beiträge
1. June 2023
The full screen scene info box can contain html links 👍I've been using this to link some of my scenes back to their Shadertoy page, which has been a big time-saver for debugging.

For a different project, I want to link to an html file in a scene sub-folder rather than a web address but not sure how to address this. Anyone have any ideas ?
TheEmu
Mitglied seit in Jul 2012

3309 Beiträge
1. June 2023 (edited)
@Calgon - In Firefox I use this as my home page

file:///C:/Users/Public/Public%20Accessories/Internet/FireFox-bookmarks-as-start-page.html

and have used similar links to browse folders on my PC.

So I would have expected using the file: protocol like that instead of the http: or https: protocol would work - but it didn't when I tried it in an iStripper fullscreen scene link.

Maybe it's necessary to treat forward slashes in the flename as special characters.
mkst
Mitglied seit in Dec 2009

79 Beiträge
1. June 2023 (edited)
@Calgon
The full screen scene info box can contain html links 👍I've been using this to link some of my scenes back to their Shadertoy page, which has been a big time-saver for debugging.
For a different project, I want to link to an html file in a scene sub-folder rather than a web address but not sure how to address this. Anyone have any ideas ?
This html syntax works for me:
<a href="file:///C:/PATH/FILENAME">LINK TEXT</a>
EverthangForever
Mitglied seit in Oct 2009

2477 Beiträge
1. June 2023 (edited)
The full screen scene info box can contain html links 👍I've been using this to link some of my scenes back to their Shadertoy page, which has been a big time-saver for debugging.

All the shared Fractal Garden shader conversions contain provenance links in their .fsh code comments if people are looking for them. For shared work, I prefer this rather than it being displayed openly on the iStripper player scene caption no matter how convenient that is for use at home.
Socialhazard
Mitglied seit in Nov 2020

1153 Beiträge
1. June 2023 (edited)
@EverthangForever

Nice work on the latest. Also, I noticed the "NIS" in the corner now.
EverthangForever
Mitglied seit in Oct 2009

2477 Beiträge
2. June 2023
@Socialhazard Tks for da kind words. Appreciated as always 😊
Calgon
Mitglied seit in May 2022

367 Beiträge
2. June 2023 (edited)
@MKST @TheEmu

This html syntax works for me:
<a href="file:///C:/PATH/FILENAME">LINK TEXT</a>

Thanks, I was hoping for a relative path .. relative to the scn file as if I distribute a scene I don't know where the user might have installed iStripper
Wyldanimal
MODERATOR
Mitglied seit in Mar 2008

3960 Beiträge
2. June 2023
What Happens if you use this?

<a href="file:///../PATH/FILENAME">LINK TEXT</a>

where the Dot Dot stands for the Parent Folder.
or this
<a href="file:///./PATH/FILENAME">LINK TEXT</a>

Where the single Dot stands for the Current folder.

Calgon
Mitglied seit in May 2022

367 Beiträge
2. June 2023
What Happens if you use this?

Thanks @Wyldanimal

Can't seem to get it to work 😢
Wyldanimal
MODERATOR
Mitglied seit in Mar 2008

3960 Beiträge
2. June 2023 (edited)
@Calgon

I tried Many different ways
no Relative path worked..
https://www.istripper.com/customdata/forum/2023-06-02/liKqaLQh.png
all Failed but two
https://www.istripper.com/customdata/forum/2023-06-02/g9vwlsgP.png

But I did discover that the Default path is the BIN folder..

this opens a text file saved in the BIN folder
<a href="http://Readme.txt">LINK TEST</a><br>
<a href="http://Readme.htm">LINK TEST</a><br>
https://www.istripper.com/customdata/forum/2023-06-02/Nv8Gfdi3.png


That is the Default, but it can be changed via the Shortcut.
https://www.istripper.com/customdata/forum/2023-06-02/KWmhXzAW.png

In the shortcut there is a text box called Start In.
if Blank, it defaults ti the Application Folder.

But you can add a path to the shortcut, and then that becomes the default Starting Path.
here the default is now the scenes folder
Using the same links as above
<a href="http://Readme.txt">LINK TEST</a><br>
<a href="http://Readme.htm">LINK TEST</a><br>

https://www.istripper.com/customdata/forum/2023-06-02/6sE4ZCES.png
Calgon
Mitglied seit in May 2022

367 Beiträge
2. June 2023
I tried Many different ways
no Relative path worked..

Yup - thought it would be the bin folder. It's a shame, I wanted to link to a local file with details of the scene. I'm going to stick the details in the scn file instead now. Thanks for trying.
TheEmu
Mitglied seit in Jul 2012

3309 Beiträge
2. June 2023 (edited)
https://en.wikipedia.org/wiki/File_URI_scheme

led me to

https://datatracker.ietf.org/doc/html/rfc3986

Where I think the following paragraph may be relevant, particularly the part that I have highlighted in bold

The path segments "." and "..", also known as dot-segments, are
defined for relative reference within the path name hierarchy. They
are intended for use at the beginning of a relative-path reference
(Section 4.2) to indicate relative position within the hierarchical
tree of names. This is similar to their role within some operating
systems' file directory structures to indicate the current directory
and parent directory, respectively. However, unlike in a file
system, these dot-segments are only interpreted within the URI path
hierarchy and are removed as part of the resolution process
(Section
5.2).

However, I have never looked into URLs/URIs in any detail so it may be that something else has to be looked at. In any case the RFC contains a lot more information (particularly the section 4.2 referenced above) that may help you to get what you want.
Wyldanimal
MODERATOR
Mitglied seit in Mar 2008

3960 Beiträge
2. June 2023 (edited)
This works..
<a href="file:./Readme.htm">one dots LINK TEST</a><br>
It is the Path where your text file is stored, so it's relative to your Scene folder.

edit, It is from the Application Path..


in my Scene
text: text/text8.txt

so the above file:./Readme.htm path is
text/Readme.htm

Also, from that Htm file you can relative redirection.

the click from the scene will load the Htm file
then within that htm file you can redirect to a different relative path.

<meta http-equiv="refresh" content="0.1; URL=../../ReadMe.txt" />

that will go up Two Parent Levels and open the Readme.txt file found there.
Wyldanimal
MODERATOR
Mitglied seit in Mar 2008

3960 Beiträge
2. June 2023 (edited)
Here is my Text8.txt file
<a href="file:./data/Scenes/WA-Random/Text/ReadMeText.htm">ReadMeText.htm</a><br> found in the Text directive folder of the scene

here is the ReadMeText.htm file
<meta http-equiv="refresh" content="5.0; URL=../../ReadMe.txt" />
this is in the text subFolder of the Main WA-Random folder<br>
data/Scenes/WA-Random/text/readme.htm<br>
redirection will take place in 5 seconds up two folder levels to<br>
data/Scenes/ReadMe.txt

here is the ReadMeScenes.txt file
this is the final landing spot.
ReadmeScenes.txt
this is in the Main Scene folder One Level above WA-Random
Wyldanimal
MODERATOR
Mitglied seit in Mar 2008

3960 Beiträge
2. June 2023 (edited)
The Relative path has to be from the Application Path for it to work..

edit:
I give up. It stopped working again...
then it was working, Now it's not working....

the application path seems to keep changing so then the relative links are broken.
Wyldanimal
MODERATOR
Mitglied seit in Mar 2008

3960 Beiträge
4. June 2023 (edited)
Discussions for my RandomSahders App version 10.0.0.0

Sample Scene with App and Shaders
https://virtuastripper.net/WA-Random.zip

Just the App
https://wyldanimal.com/files/RandomShaders.zip

Quick Intro Video- There is Long video at the bottom of this video list
https://wyldanimal.com/videos/RandomShaders-10-001.mp4
cropped down to a single screen view
https://wyldanimal.com/videos/RandomShaders-10-001-crop.mp4

Single Screen - Demo video
https://wyldanimal.com/videos/RandomShaders-10-003.mp4

Single Screen - Capture Scenes Demo
https://wyldanimal.com/videos/RandomShaders-10-006a.mp4
https://wyldanimal.com/videos/RandomShaders-10-006b.mp4

Multi-Screen Demo Video
https://wyldanimal.com/videos/RandomShaders-10-004.mp4
https://wyldanimal.com/videos/RandomShaders-10-004-crop.mp4
Multi-Screen - Scene Capture Demo Video
https://wyldanimal.com/videos/RandomShaders-10-005.mp4
https://wyldanimal.com/videos/RandomShaders-10-005-crop.mp4


15 minutes LONG features Video
https://wyldanimal.com/videos/RandomShaders-10-002.mp4
https://wyldanimal.com/videos/RandomShaders-10-002-crop.mp4

https://www.istripper.com/forum/thread/29408/84?post=764932
Alles über iStripper / Share your FullScreen - Member Created Scenes here
I made an Update to my RandomShaders app. Version 10.0.0.0 Using a single scene, you can cycle through many different background Shaders Sample Scene with App and Shaders https://virtuastripper.net/WA...
EDIT
I added the Scene Capture Controls

https://wyldanimal.com/videos/RandomShaders-10-007.mp4
https://wyldanimal.com/videos/RandomShaders-10-007-crop.mp4
EverthangForever
Mitglied seit in Oct 2009

2477 Beiträge
5. June 2023 (edited)
@Wyldanimal , thanks for including the cropped versions of the instuction
mp4 videos. Now the text of your app settings screens is more legible for
peeps with lower res screens. 😊 Great app maestro 👍
EverthangForever
Mitglied seit in Oct 2009

2477 Beiträge
6. June 2023 (edited)
@Wyldanimal thanks.. Got it to work as a single (B)RandomShader.scn
showing many 'scenes' .
I had to copy some of my textures to /Backgrounds using the scene's cog logo
and this is a rough start , but hey basically it works !
and more importantly, gives you a log of shaders history. Something
(unfortunately though not .scn history) that is sadly lacking in Totem's regular fullscreen program
After extracting WA-Random.zip to RandomShaders.exe and Random.fsh in the
ET Scenes/Shaders folder
Used these settings

Path to shaders
C:\Users\rmhl\AppData\Local\vghd\data\scenes\ET Scenes\Shaders\

Destination path for Random.fsh
C:\Users\rmhl\AppData\Local\vghd\data\scenes\ET Scenes\Shaders\

checked da following boxes:
  • Use current path
  • Use Subfolders
  • Time in Seconds 15.0
  • Random
  • Push scene change
  • Tool Tips

A (B)RandomShader.scn file was constructed & used for testing in the ET Scenes folder (as follows)



minVersion: 1.2.0.80

clip {
id: Clip
//allow: table, pole
deny: table, top, accessories, inout
nameGlowColor: 0, 1, 1
}

texture {// if a shader is broken, display a random texture as the background
id: Solid
source: Backgrounds/
}
texture {
id: ppcstage
source: ETImages/Plaftexrot01/PPstageMini.png
}


framebuffer {
id: Clipbuff
size: 960, 540 //reduced to half size for clip from 1920, 1080
source: Clip
}

camera { // use the 3D camera
type: 3D
angle: 45
pos: 0, 0, 1240

sprite { // using the Random.fsh shader
source: Solid
size: 1920, 1080
hotspot: 0.5, 0.5
pos: 0, 0, 0
shader: fragment, Shaders/Random.fsh
}

sprite {
pos: 0, 210, 665
size: 448, 64
hotspot: 0.5, 0.5
source: ppcstage
scale: 1.85, 1
}

clipSprite { //model center
pos: 0, 205, 680
sittingHeight: 290
standingheight: 380
resolution: 20
scale: -1.0, 1.0
source: Clipbuff
}

clipNameSprite { // display the clip name
source: Clip
pos: 360, 224, 565
scale: 0.32, 0.32
}

}// end of the camera


Good features:
  • Gives a history of shaders shown
  • Interesting new combinations of shaders & textures
  • you don't have to nominate a specific shader in the .scn
  • Easy to find (B)RandomShader.scn in the iStripper fullscreen gallery

Problems: using this one scene does not allow..
  • FG scene identification 'logo' sprites like small_logoFractalgardenA031.png
  • Scenes requiring several textures &/or shaders
  • Scenes that do not require a floating stage
  • garbage, jerky & non compiling shaders left in the Shaders folder (no error shown)
ComteDracula
Mitglied seit in Aug 2017

1294 Beiträge
6. June 2023
Thank you so much @EverthangForever. All the scenes work well for me. 😊

Merci beaucoup @EverthangForever. Toutes les scènes fonctionnent bien pour moi. 😊
EverthangForever
Mitglied seit in Oct 2009

2477 Beiträge
6. June 2023 (edited)
@ComteDracula Je suis heureux que ces scènes fonctionnent toutes pour vous 😊.
Merci comme toujours pour vos commentaires importants.
---
@ComteDracula I am glad these scenes all work for you 😊.
Thank you as always for your important feedback.
Calgon
Mitglied seit in May 2022

367 Beiträge
6. June 2023
Yup - thanks @EverthangForever. Your sleuthing always brings new Shaders and also introduces new "artists".
EverthangForever
Mitglied seit in Oct 2009

2477 Beiträge
7. June 2023 (edited)
Thanks @Calgon Its a good vibe for us, when their shader conversions compile ok. HTH 😊
Calgon
Mitglied seit in May 2022

367 Beiträge
7. June 2023
Here's a little something I knocked together after breakfast..... for the last couple of months. 😱

Not sure it will run on everyone's rig so I'll put it in this forum for now and maybe people can let me know if they have any problems...

Put some good music on... maybe some Pink Floyd would suit.

(X) Journey :

https://bit.ly/43mFePv





ComteDracula
Mitglied seit in Aug 2017

1294 Beiträge
7. June 2023
Thanks @Calgon.

I downloaded your Journey scene.

In scene 1, I see the feet of the girl on the right in the flash of light at the top of the screen.


Merci @Calgon.

J'ai téléchargé votre scène Journey.

À la scène 1, je vois dans le haut de l'écran les pieds de la fille de droite dans l'éclair lumineux.
EverthangForever
Mitglied seit in Oct 2009

2477 Beiträge
7. June 2023 (edited)
Here's a little something I knocked together after breakfast..... for the last couple of months. 😱
@Calgon you totally 'knocked it out of the park' with this your (x)Journey_1686006342.scn
We played it to various music and our jaws at home are still on the floor..Need to study what you've done with the cubic textures and the timed shaders etc...
Amazing compilation, and with this quality of work, Totem need to reinstate the Fullscreen shortcut back to the main page header on iStripper post-haste methink. Keep on truckin' Maestro. You da Man !!!
Calgon
Mitglied seit in May 2022

367 Beiträge
7. June 2023
Yay - I'm pleased it ran. 😀

@ComteDracula has raised the first issue. Whenever I create a scene with the girl in the background the bottom wraps over to the top of the screen. If anyone knows how to fix this ??? The problem will be with the framebuffer code but I haven't been able to solve it yet.


Totem need to reinstate the Fullscreen shortcut

Agree with that - anything to reduce clicking to navigate, I preferred the old icon links for full screen and settings.

I do think that Totem are missing a trick on this (full screen scenes). We are a very small community on here and I imagine that most users never even think to create scenes yet I find that they only improve the enjoyment of the product and of course the desire to buy ever more clips. A little promotion of this feature of their product would surely be a good thing ?
Socialhazard
Mitglied seit in Nov 2020

1153 Beiträge
7. June 2023
Maybe they could relocate the fullscreen button to the bottom right corner after music and show volume. I dunno, I haven't thought about it much. 😕

@Calgon

Pretty cool scene. 👍 😎

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