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Discussions for Scenes for Version 1.2.X Fullscreen Mode here

  Forum / Everything about iStripper

Socialhazard
Joined in Nov 2020

1150 post(s)
February 6, 2022
GL_ES test Scene

👍 😎
Philours
Joined in Feb 2019

1614 post(s)
February 6, 2022
GL_ES test Scene
Oui, chez moi ça donne du rouge , donc négatif! Mais à quoi ? haHa 😀😀😀😀😀
Yes, at home it gives red, so negative! But to what? haHa 😀😀😀😀😀
Socialhazard
Joined in Nov 2020

1150 post(s)
February 6, 2022
@Philours 👍😄
ComteDracula
Joined in Aug 2017

1266 post(s)
February 6, 2022 (edited)
It's red for me too.

It must be negative for coronavirus.

But seriously, I don't understand this language. Red, is it good for the scenes, or not good?

At first glance, the red can give us the impression of a warning.


Moi aussi c'est rouge.

Ce doit-être négatif au coronavirus.

Mais plus sérieusement , je ne comprend rien à ce langage. Rouge, c'est bon pour les scènes, ou pas bon ?

A première vue, le rouge peut nous donner l'impression d'une mise en garde.
Sexy3DBoy
Joined in Jun 2011

473 post(s)
February 6, 2022
Rouge, c'est bon pour les scènes, ou pas bon ?
Quand la miss que vous convoitez vous dit, aujourd'hui c'est rouge!😆
ComteDracula
Joined in Aug 2017

1266 post(s)
February 6, 2022
Depends on your point of view. For a vampire like me, @Sexy3DBoy, that would be a pretty good sign 😉😊

Ça dépend des points de vue. Pour un vampire comme moi, @Sexy3DBoy, ce serait plutôt bon signe. 😉😊
Sexy3DBoy
Joined in Jun 2011

473 post(s)
February 6, 2022
@ComteDracula Je vous "croix"!😎
Wyldanimal
MODERATOR
Joined in Mar 2008

3909 post(s)
February 7, 2022 (edited)
@DANO70
To get a idea of what I meant earlier of a full scale replacement logo. See this image, it's very transparent to not completely overtake anything you may have behind it. Model etc.https://drive.google.com/file/d/1RlDLH4j4qCrYddEKhRIXV4pWo8PaBrO6/view?usp=sharing

Good Idea.
to not use the
splash: Location of image // this is the one that Dims the Scene at the start.

and Just use the
logo: location of Image // this one is displayed ever minute or so...

Also I like your Idea to use a Full Size Transparent png
you can have the Logo, show up in any location on the Scene that way.
Philours
Joined in Feb 2019

1614 post(s)
February 7, 2022
Bonjour @EverthangForever
J'ai renommé 117 en 117B, puis installé. Mais malheureusement, je ne remarque pas d'amélioration 😒
J'écris ce message pendant que la scène fonctionne et je peux constater que même la frappe du texte est ralentie.
Cette scène semble demander trop de ressources.

Hello @EverthangForever
I renamed 117 to 117B and then installed. But unfortunately I don't notice any improvement 😒 I'm writing this message while the scene is running and I can see that even typing the text is slowed down. This scene seems to be too resource intensive.
EverthangForever
Joined in Oct 2009

2459 post(s)
February 7, 2022
Quel dommage @Philours. Mon vghd.log dit que rien ne va pas. La scène FG117 fonctionne désormais sans bégaiement. On dirait que votre extrait était incomplet sur over l'écriture.

What a pity @Philours. My vghd.log says nothing is wrong. The scene FG117 now works without stutter.
ComteDracula
Joined in Aug 2017

1266 post(s)
February 7, 2022
Both FG117 scenes are fine, but I notice how much it demands from my graphics card, unlike other scenes.

So the FG117 scenes demand 100% from my graphics card, which goes from orange to red.

The memory is used at about 72% and the processor at 8%.

There really shouldn't be many programs running in the background, I think with these scenes.


Moi les deux scènes FG117 vont bien, mais je remarque comment cela demande beaucoup à ma carte graphique, contrairement à d'autres scènes.

Ainsi les scènes FG117 demande 100% à ma carte graphique, qui passe de la couleur orange à rouge.

La mémoire est utilisée à 72% environ et le processeur à 8%.

Il ne faut vraiment pas qu'il y ait beaucoup de programmes qui fonctionnent en arrière plan, je crois avec ces scènes.
EverthangForever
Joined in Oct 2009

2459 post(s)
February 7, 2022
@ComteDracula merci. Il était expérimental d'utiliser le modèle dans un framebuffer.
Il sera intéressant de voir si @WyldAnimal pouvez voir un moyen d'alléger la charge sur le processeur.

@ComteDracula thank you. It was experimental to use the model in a framebuffer.
It will be interesting to see if @WyldAnimal can see a way to lighten the load on the processor.
Philours
Joined in Feb 2019

1614 post(s)
February 7, 2022 (edited)
Voici ce que donne mon vghd au lancement de la scène , si cela peut vous intéresser? 😊
Here is what my vghd gives when launching the scene, if you are interested? 😊


2022-02-07T11:06:24[] WARNING[QOpenGLShader::compile(Fragment): WARNING: 0:2: '' : #version directive missing
ERROR: 1:68: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 1:68: 'texture' : function is not known
ERROR: 1:68: 'xyz' : vector field selection out of range
ERROR: 1:199: 'rayMarch' : no matching overloaded function found (using implicit conversion)
ERROR: 1:199: 'rayMarch' : function is not known
ERROR: 1:198: 'assign' : cannot convert from 'const mediump float' to 'FragColor 4-component vector of mediump float']
2022-02-07T11:06:24[] WARNING[*** Problematic Fragment shader source code ***]
2022-02-07T11:06:24[] WARNING[#define lowp
#define mediump
#define highp
/////////////////////////////////////////////////////////////////////////////////

// Kaleidoscopic JourneyMod02.fsh

// https://www.shadertoy.com/view/XsX3z7

// Mikael Hvidtfeldt Christensen

// @SyntopiaDK

//

// License:

// Creative Commons Attribution

// http://creativecommons.org/licenses/by/3.0/



// Original obtained from Shadertoy.com

// Adapted trivialy, for VGHD player



uniform float u_Elapsed; // The elapsed time in seconds

uniform vec2 u_WindowSize; // Window dimensions in pixels

/// @ComteDracula, pourrais tu me rappeler comment consulter les ressources utilisées sur mon pc 😉
EverthangForever
Joined in Oct 2009

2459 post(s)
February 7, 2022 (edited)
@Philours Your vghd.log is showing the last place you rested your mouse.

It looks like your mouse hovered over FG107 in the fullscreen gallery , was the last thing you did.

It is important when you capture the vgdh.log to ONLY click/hover on the scene of interest in the gallery
and no where else ie: In this case FG117, or you may start a different vghd.log analysis than what you want. Your log shows for hovering mouse over FG107.
I usually rest my mouse pointer at the very bottom of the screen before I click to close a scene playing. That way I will not contaminate vghd.log with another (unwanted) scene analysis from the fullscreen gallery page.

Il semble que votre souris ait survolé FG107 dans la galerie plein écran, c'était la dernière chose que vous avez faite.

Il est important lorsque vous capturez le vgdh.log de cliquer UNIQUEMENT sur la scène dans la galerie
d'intérêt et nulle part ailleurs, c'est-à-dire: Dans ce cas FG117, ou vous pouvez commencer une autre analyse vghd.log.
Je place généralement le pointeur de ma souris tout en bas de l'écran avant de cliquer pour fermer une scène en cours de lecture. De cette façon, je ne contaminerai pas vghd.log avec une autre analyse de scène (indésirable) de la page de la galerie plein écran.
Philours
Joined in Feb 2019

1614 post(s)
February 7, 2022
Merci @EverthangForever
Essayé à nouveau : supprimer vghd, lancer la scène 117, l'arrêter et aucun vghd de retour 😳
Thank you @EverthangForever
Tried again: remove vghd, start scene 117, stop it and no vghd back 😳
EverthangForever
Joined in Oct 2009

2459 post(s)
February 7, 2022
C'est bien ça
EverthangForever
Joined in Oct 2009

2459 post(s)
February 10, 2022 (edited)
Philours
Joined in Feb 2019

1614 post(s)
February 10, 2022
Et bien la scène fonctionne , ce qui est déjà une bonne nouvelle @EverthangForever 😊 Mais les mouvements restent encore saccadés pour moi, semblable à FG165. Mon système devient trop faible pour ces scènes, je pense 😕
Well the scene works, which is already good news @EverthangForever 😊 But the movements are still jerky for me, similar to FG165. My system is getting too weak for these scenes I think 😕
Wyldanimal
MODERATOR
Joined in Mar 2008

3909 post(s)
February 11, 2022
@Philours

on my low level laptop potato
most of these scenes cause the girls to stutter.

Even Scene fg165 with only a single column, it stutters.

But on my mid level gaming machine

I was able to run fg165 at AA=2
or Two loops of Anti Alias

So Yes, it all depends on how powerful you PC is.
ComteDracula
Joined in Aug 2017

1266 post(s)
February 11, 2022
I too have jerks in the girls' movements with the FG167 scene.

In the DesktopWare / iStripper (32 bit) task manager it tells me while playing this scene that :

The processor is used around 13.7%.
The memory varies between 541.9 MB to 963 MB, depending on the definition of the girls.
The graphics processor is almost always used at 100%.
Graphics processor 0 - 3D
The power consumption is very high.

I see that there are also 8 Qt processes Qtwebengineprocess (32 bit) open.



Moi aussi j'ai des saccades dans les mouvements des filles avec la scène FG167.

Dans le gestionnaire de tâches DesktopWare / iStripper (32 bit) m'indiqe pendant la lecture de cette scène que :

Le processeur est utilisé autour de 13.7%
La mémoire varie entre 541.9 Mo à 963 Mo, tout dépendant de la définition des filles.
Le processeur graphique est utilisé presque toujours à 100%
Processeur graphique 0 - 3D
La consommation d'énergie est très élevée.

Je vois qu'il y a aussi 8 processus Qt Qtwebengineprocess (32 bit) qui sont ouvert.
EverthangForever
Joined in Oct 2009

2459 post(s)
February 11, 2022 (edited)
Thanks @WA , 😐 @Philours and @ComteDracula thanks lots , btw, are your Graphic card drivers
up to date ? I ask because @ComteDracula I think your NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2 is more advanced than my NVIDIA GeForce GT 730/PCIe/SSE2 (?)
FG168 is a 'pole only' monochrome scene
https://www.istripper.com/forum/thread/29408/68?post=736867
Everything about iStripper / Share your FullScreen - Member Created Scenes here
FG168 (Some relief for the testers I hope :-) tks guys An example of manipulating a shader as a 'sprite' once it has been rendered in a frame buffer. The scene uses two shaders, both are mounted on qu...
Philours
Joined in Feb 2019

1614 post(s)
February 11, 2022
Merci @EverthangForever, cette scène 168 fonctionne👍 Le mouvement des filles est presque fluide 😊 La scène est donc utilisable pour moi 👌

Merci de confirmer @WA, le problème pour moi semble être le manque de puissance de ma carte graphique.

Thanks @EverthangForever, this scene 168 works👍 The movement of the girls is almost smooth 😊 So the scene is usable for me 👌

Thanks for confirming @WA, the problem for me seems to be my lack of graphics card power.
Socialhazard
Joined in Nov 2020

1150 post(s)
February 11, 2022
FG168 runs great and I love the monchrome. FG167 runs very smooth. 👍
ComteDracula
Joined in Aug 2017

1266 post(s)
February 11, 2022 (edited)
Thanks @WA , 😐 @Philours and @ComteDracula thanks lots , btw, are your Graphic card drivers
up to date ? I ask because @ComteDracula I think your NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2 is more advanced than my NVIDIA GeForce GT 730/PCIe/SSE2 (?)
FG168 is a 'pole only' monochrome scene
https://www.istripper.com/forum/thread/29408/68?post=736867
Everything about iStripper / Share your FullScreen - Member Created Scenes here
FG168 (Some relief for the testers I hope :-) tks guys An example of manipulating a shader as a 'sprite' once it has been rendered in a frame buffer. The scene uses two shaders, both are mounted on qu...


I have the latest GeForce Game Ready driver version 511.65 dated February 2022.

In my case, it may be a RAM problem, as only 8.00 GB (7.89 GB usable)?

For the FG168 stage, everything works great.

Thank you.


J'ai le dernier pilote GeForce Game Ready version 511.65 en date de février 2022.

Dans mon cas, c'est peut-être un problème de RAM, car juste 8,00 Go (7,89 Go utilisable) ?

Pour la scène FG168, tout fonctionne à merveille.

Merci.
EverthangForever
Joined in Oct 2009

2459 post(s)
February 11, 2022 (edited)
@Comte yes You should have the latest OpenGL . No need to sell your PC .
A RAM upgrade may be all you need to better run the processor intensive scenes

@Comte oui Vous devriez avoir le dernier OpenGL . Pas besoin de vendre votre PC.
Une mise à niveau de la RAM peut être tout ce dont vous avez besoin pour mieux exécuter les scènes gourmandes en processeur

@Socialhazard thank you maestro..you made my day 👍❤️😊
Wyldanimal
MODERATOR
Joined in Mar 2008

3909 post(s)
February 11, 2022 (edited)
@ComteDracula and @All

this is a free evaluation program that will test your system

https://www.maxon.net/en/cinebench
for windows
https://installer.maxon.net/cinebench/CinebenchR23.zip

also UserBenchMark
https://www.userbenchmark.com/resources/download/UserBenchMark.exe

this way, if we run the same benchMark software

we compare the same tests

Best to Test with nothing else open or running.
Just the benchmark
ComteDracula
Joined in Aug 2017

1266 post(s)
February 12, 2022
I downloaded the tools above. What should I do with them @Wyldanimal? And how do I compare the tests?

J'ai téléchargé les outils plus haut. Que dois-je faire avec ceux-ci @Wyldanimal ? Et comment comparer les tests ?
Wyldanimal
MODERATOR
Joined in Mar 2008

3909 post(s)
February 12, 2022 (edited)
I'd run UserBench 1st.
When it completes, it opens as web page with your results
Just share the web page URL

this is my Current MidLevel Gaming machine
https://www.userbenchmark.com/UserRun/50419099

this is my Laptop Potatoe machine
https://www.userbenchmark.com/UserRun/50427266

this is my other desktop
http://www.userbenchmark.com/UserRun/10852212

My older gaming system
https://www.userbenchmark.com/UserRun/17988131

and a non-Gaming machine
http://www.userbenchmark.com/UserRun/10852220


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