@ComteDracula bonjour. Répéterre- télécharger / extraire est nécessaire:
https://scenes.virtuastripper.net/ET_FractalGarden132-136.zip
new zipsize = 153 Kb
Thank you @WA for making the FG133WA scene compatible with rigs using
less than version 140 of GLSL. by providing a new hard coded Mat3 inverse function
readable by all.
.
thanks also for showing us how to apply animation color changes at the .scn level
then in the shader SilverTilingsMod02.fsh , allowing setting of multiple layers of Torus
subdivisions of varying sizes and speeds using defines. This has now become a remarkably
tweekable shader.
added your two scene mods FG133WA.scn and FG133WA01.scn to the last zip to illustrate the above.
The only difference I have made apart from incl. the hard coded Mat3 inverse function in all,
is to re-set line 19 of SilverTilingsMod01A.fsh and SilverTilingsMod01B.fsh to high definition.
#ifdef GL_ES
precision highp float;
#endif