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Últimos mensajes - Página 382

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celine
EQUIPO
Desde en Sep 2007
8103 posts

Thank God It's Friday

Todo sobre iStripper
March 11, 2022, 0 respuestas
Thank God It's Friday again :-P

But before enjoying a sunny relaxing week-end, let me sum up what happened this week and tell you what you can expect for the coming week :)

New releases
  • Nikki Hill was THE model we were waiting for to perform this role! And she LOVED being Babydoll for this great erotic parody named Suck & Munch
  • Lili Charmelle Let The Charm Work, so lovely in this black & blue lingerie from Obsessive, currently on sale on ebay
  • Sylvia Buntarka is on fire with her tiny red nuisette that makes her feel even naughtier...
  • The first show of Mina Von D is finally here! Cutest In Specs, instant love at first sight guaranteed with this little P.A. 😍
  • Eva Brown will be your femme fatale with her favorite Flowers In The Night bodysuit
  • AMAZING STUNNING EXTRAORDINARY black lace lingerie for this second show of Kitty in Laced Up For Midnight, you're gonna die of pleasure in her arms!!
  • Second show for Anna Delos too, and this Stunner Denim gives her an irresistible "girl next door" look





And on mobile:
  • Nikki Hill lovely Babydoll for this great erotic parody named Suck & Munch
  • Mina Moreno and her curves sublimely highlighted in this magnificent lingerie Glamorous and Hot
  • Medusa At The Coconut's Club, stunning in her white bikini!




Twelve Lucky Stars - last week!

Our 12 lucky star scratch games featuring our 12 Talent of the Year 2021 enter their last week on iStripper

A reminder of the rules:

1/ Choose the talent who will be your lucky charm
2/ Select how many of her scratch cards you want to buy
3/ Scratch the 2 stars to discover your gains:
You can win: 25, 30, 50, 75, 100, 200, 250 credits and 2 free cards.
4/ Scratch the Special Event Card box to see if you have won one.

Enjoy your gains!!! ❤️


Q&A:
https://www.istripper.com/forum/thread/50643/1

This promo will end on March 18, 11.00am Paris time
ComteDracula
Desde en Aug 2017
2694 posts

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Todo sobre iStripper
March 11, 2022, 5053 respuestas
@EverthangForever FG202 et FG203 ne compilent pas pour moi. J'ai un arrière plan noir sur les 2 scènes.

Merci.

@EverthangForever FG202 and FG203 do not compile for me. I have a black background on both scenes.

Thank you.

2022-03-10T21:28:44 fullscreen: [FullScreen::FullScreen] WARNING[OpenGL debug enabled]
2022-03-10T21:28:44[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "linkvisited"]
2022-03-10T21:28:44[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "new"]
2022-03-10T21:28:44[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "newrelease"]
2022-03-10T21:28:44[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:44[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:45[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:47[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:48[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:48[NavigationHistory::notifySubPathChange] WARNING[Unexpected null mainWidget]
2022-03-10T21:28:48[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "linkvisited"]
2022-03-10T21:28:48[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "new"]
2022-03-10T21:28:48[UiProxyStyle::refreshPalette] WARNING[Unknown palette role: "newrelease"]
2022-03-10T21:28:49[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_VENDOR: NVIDIA Corporation]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_RENDERER: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_VERSION: 4.6.0 NVIDIA 511.79]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL version: "4.6"]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL features: ("Multitexture", "Shaders", "Buffers", "Framebuffers", "BlendColor", "BlendEquation", "BlendEquationSeparate", "BlendFuncSeparate", "BlendSubtract", "CompressedTextures", "Multisample", "StencilSeparate", "NPOTTextures", "NPOTTextureRepeat", "FixedFunctionPipeline")]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture features: ("ImmutableStorage", "ImmutableMultisampleStorage", "TextureRectangle", "TextureArrays", "Texture3D", "TextureMultisample", "TextureBuffer", "TextureCubeMapArrays", "Swizzle", "StencilTexturing", "AnisotropicFiltering", "NPOTTextures", "NPOTTextureRepeat", "Texture1D")]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture units: 32]
2022-03-10T21:28:56 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture max size: 32768]
2022-03-10T21:28:57 fullscreen: [NodeAnimation::set] WARNING[Unknown repeat mode "fordward" for node ""]
2022-03-10T21:28:57 fullscreen: [NodeAnimation::set] WARNING[Unknown repeat mode "fordward" for node ""]
2022-03-10T21:28:57 fullscreen: [NodeAnimation::set] WARNING[Unknown repeat mode "fordward" for node ""]
2022-03-10T21:28:57 fullscreen: [NodeAnimation::set] WARNING[Unknown repeat mode "fordward" for node ""]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "source"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2022-03-10T21:29:13 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "rotate"]
2022-03-10T21:29:13 fullscreen: ...
TheEmu
Desde en Jul 2012
7424 posts

BEST SELLERS 2021

Todo sobre iStripper
March 10, 2022, 66 respuestas
If you produce more XXX Cards, you will sell more XXX Cards than Istripper Cards.

Though that is possible, maybe even probable, it is not necessarily true. It depends very much on the demand for each variety as well as the supply and you have to make assumptions about the relative demands for the two type of card in order to reach that conclusion.

In an extreme case you could be producing far more of one variety of a product but sell almost none of them if the demand was almost entirely for another type. I don't know what the real demand is but Totem should have enough data to be in a good position to be able to judge. From their actions it seems that they have come to the conclusion that "sex sells" rather than "sensuousness sells" - though of course we do not know just why, or even if, they have made that decision or are just (like us) relying on their gut feelings.

each card produced can be sold again and again.

Yes, both red and blue! And since there is more diversity in the red, there is a good chance that they will win the market 😉

That is much more logical and relevant. It can, and should, lead to attempting to optimise the situation by increasing the number of red items produced. There will be an optimum red/blue production ratio but unfortunately finding it is a so called multi-dimensional non-linear optimisation problem where, among other things, it is easy to miss the real optimum if the parameters being adjusted to search for it are changed using too large a step rather than by a seies of small steps.

In all this I am not saying that Totem have got things wrong, only that when we are discussing the matter that it is not as simple as it first seems.