//quad {_____________________________
// size: 400, 450
// pos: -100, 0, 0
// hotspot: 0.5, 0.5
// ET modified version of @Wyldanimal s music1.fsh
//shader: fragment, Shaders/music1b.fsh
// scale: -1, 1
// }
quad {
size: 400, 450
pos: -100, 0, 0
hotspot: 0.5, 0.5
opacity: 0.0 // makes quad transparent *
// ET modified version of @Wyldanimals music1.fsh
//shader: fragment, Shaders/music1b.fsh
scale: -1, 1
}
// background first left Swing Model /////Trouble is swings (top) are not set at very consistant heights in all cards or maybe Totem muck about with the height setting of their camera from model to model without adjusting the swing.
clipSprite {
pos: 100, -253, -200
sittingHeight: 110
source: Dancer
scale: -1, 1, 1
opacity: -1.0
animate: 12, forward, outexpo, pos, -265, 90, 235
animate: 12, forward, outexpo, opacity, 2.0
}
// background first right Swing Model /////
clipSprite {
pos: 400, -243, -100
sittingHeight: 110
source: Dancer
scale: -1, 1, 1
opacity: -1.0
animate: 12, forward, outexpo, pos, -265, 90, 235
animate: 12, forward, outexpo, opacity, 2.0
}
Yeah your probably better off with a screen cap, I forgot how touchy it is with certain things. I rarely use it myself.
}
clipsprite{
pos: -500, 1650, 1000
standingHeight: 925
source: clip
}
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