I seem to have misplaced / lost this scene, when I change my PC.
FG485 has BlancC's Start IridiscenceMod01.fshFR: Celui ci correspond à l'effet recherché.
#define iTime u_Elapsed*0.314159 //*0.1666increase this to say..
#define iTime u_Elapsed*2.0
@ComteDracula - In the FGA467 scene the girl in the centre is reversed left/right.Thank you very much. I believe the swing model is also reversed.
I was wondering if the timer could be deactivated as a display? For me it's not very useful.
sprite{
source: Writer, 0
source: Font, 1
size: 1920, 2160
// size: 960, 1080
pos: 10, -330, 1310
rot: 0, 0 , 0
scale: 0.55, -0.55
uniform: cycle_time, float, 40
uniform: alpha_on, float, 0.
uniform: alpha_off, 40
uniform: chapter, float, 3.
uniform: max_chapters, float, 3.
}
Unfortunately my current rig isn't yet
up to it without uber jerkiness
Its a bit sad that apart from ones you've done, not much remixing of these shaders seems to get posted here yet
would running two of
them from separate directories make possible a time delay sufficient
to give left eye - right eye an initial difference in start time & therefore
give two slightly offset renders of the same moving background ?
I want More 3D please !
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