I still have small jerks on the FG361 scene. My GPU almost always stays around 100% usage with this scene.
Regarding FG361 stutter for members such as
@ComteDracula using 4K model's cards
Unfortunately I do not have access to 4K models, so cannot test edits.. However
@TheEmu &
@Wyldanimal (I think) do have access to 4K Totem media to test this.
If someone is willing to try the following alterations to Fractal Sky_3Mod01.fsh
maybe they can determine for
@ComteDracula if the 4K model stuttering persists.
/* #if 1
int AA = 3 ;
vec3 col = vec3(0.);
// anti-aliasing from https://www.shadertoy.com/view/Mss3R8
for( int j=0; j<AA; j++ )
for( int i=0; i<AA; i++ )
{
vec2 of = -0.5 + vec2( float(i), float(j) )/float(AA);
uv = (gl_FragCoord.xy+of)/iResolution.xy;
uv*=zoom;
uv.x-= zoom/2.;
uv.y -= zoom/2.;
col += iterate( uv, HAIR_DIST );
}
col /= float(AA*AA);
#else
*/
uv = gl_FragCoord.xy/iResolution.xy;
uv*=zoom;
uv.x-= zoom/2.;
uv.y -= zoom/2.;
vec3 col = iterate(uv, HAIR_DIST);
// #endif
gl_FragColor = vec4(col,1.0);
}
I was wondering if there is a way in the scenes to see briefly at the beginning of a new song, the title of the song and the name of the singer or band, which is playing, and which is added in the "musics" folder of the iStripper program?
À l'époque de Virtuagirl, il était possible de déterminer les points d'entrée en millisecondes pour le son
à l'aide d'un fichier .xml dans le dossier musique. Il y avait une mention par les techniciens ou les
@Rex à cette époque sur la possibilité d'enchaîner de la musique à des clips spécifiques. Rien ne semble encore s'être passé à cet égard.
------
Back in the Virtuagirl days it was possible to determine entry points in milliseconds for sound
files using an .xml file in the music folder. There was mention by the techs or
@Rex around that time
about the possibility of stringing music to specific clips. Nothing seems to have happened in that regard yet.