Can you tell us more about your 2D to 3D conversion app ?
https://wyldanimal.com/2Dto3D/is-001_3D.mp4
Are you taking the whole feed from a non SBS screen and converting it to SBS with the depth processing ? i.e you're not starting from a SBS view of iStripper ?
"Doe the .py program analyse the whole frame and say.... looking at the gradient and edges, I will move this pixel n steps ? If it does and you get gaps, how do you fill them ?"
I'm assuming this has no concept of depth from shape, so for example the side walls of a room aren't given any extra depth other than that derived from their gradient and edge effects ?
https://bit.ly/3IhxkBV
I did about 20 different backgrounds with a "Neon ***** " theme. If anyone wants them in either 2D or 3D ... just ask.
PS: I've put in a Feature request on the Discord Server.
some support from other 3D enthusiasts would be Great!
https://discord.com/channels/709339443777110026/1418620490125152366/1418620490125152366
I was so impressed by Dolly Orchids - Neon ***** outfit that I decided to make some 3D backgrounds for her. Here's a very quick sample of her demo clips for this card in 3D SBS - best viewed with Virtual Desktop video playerhttps://bit.ly/3IhxkBVI did about 20 different backgrounds with a "Neon ***** " theme. If anyone wants them in either 2D or 3D ... just ask.
Do you have the 3D background version of this without the SBS video setup?
The camera is set as 3D in the .scn file.
// Main camera to combine the framebuffers for stereoscopic output
camera {
type: 2D
id: MainCamera
// size: 3840, 2160 // Full 4K screen width and height
// size: 3664, 1920 // Full 8K screen width and height !! Virtual Desktop will downscale it for us !
// size: 4580, 2400 // oc plus
size: 7680, 4320 // oc plus
// Render the left framebuffer on the left side of the screen with inversion correction
sprite {
//pos: 960, 1080, 0 // Position the Left Eye framebuffer on the left
pos: 1145, 1200 // Position the Left Eye framebuffer on the left
pos: 1920, 2160
//size: 1920, 2160 // Full height for 4K
//size: 3840, 4320 // Full height for 4K
size: 2290, 2400
size: 3840, 4320
source: LHS_Buffer
scale: 1.0, -1.0 // Flip vertically to counteract inversion
}
// Render the right framebuffer on the right side of the screen with inversion correction
sprite {
//pos: 960, 1080, 0 // Position the Left Eye framebuffer on the left
pos: 3435, 1200 // Position the Left Eye framebuffer on the left
pos: 5760, 2160 // Position the Left Eye framebuffer on the left
//size: 1920, 2160 // Full height for 4K
//size: 3840, 4320 // Full height for 4K
size: 2290, 2400
size: 3840, 4320
source: RHS_Buffer
scale: 1.0, -1.0 // Flip vertically to counteract inversion
}
}
camera {
type: 2D
id: MainCamera
size: 7680, 4320 // oc plus
// Render the left framebuffer on the left side of the screen with inversion correction
sprite {
pos: 3840, 2160
size: 7680, 4320
source: LHS_Buffer
scale: 1.0, -1.0 // Flip vertically to counteract inversion
}
}
sprite { // A Spacehopper !
pos: 1500, -168700, 0
scale: 1.375, 1.
hotspot: 0.5, 0.31
rot: 0, 0, 0
source: SH
blend: true
animate: 0.8, pingpong, inoutsine, scale, -0.5, 1.0
animate: 15, loopforward, linear, rot, 0, -360, 0
animate: 0.85, pingpong, inoutsine, pos, 0, -600, 0
animate: 0.85, pingpong, inoutsine, scale, -0.4, 0.5
opacity: 32000
animate: 15, loopforward, linear, opacity, -64000
}
animate: 0.85, pingpong, inoutsine, pos, 0, -600, 0
node{
animate: 10, forward, inoutsine, pos, 0, 170000, 0
}
iStripper の無料ユーザーはフォーラム内のトピックに参加したり新しいトピックを作ることはできません。
でもベーシックカテゴリーには参加できコミュニティーと接することはできます!