uniform sampler2D texture0;
void main ()
{
vec2 vTexCoord = gl_TexCoord[0].xy;
vec4 Girl00 = texture2D(texture0, vec2( vTexCoord.x, vTexCoord.y )) ;
vTexCoord.x += ( Girl00.r + Girl00.g + Girl00.b )*0.0006666 - 1.0e-3;
gl_FragColor = texture2D ( texture0, vTexCoord );
}
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