// Define the interocular distance (adjust this value as needed)
float interocularDistance = 0.04; // Positive value for demonstration
// LHS Scene
node{
node{
node{
node{
pos: -1200, -100, -1000
camera {
type: 3D
angle: 45
pos: 0, 0, 1368 // 1272
1368 //
pos: 0, 0, 1272and then save again as 'ET - FractalGardenA371.scn'
1368 //
pos: 0, 0, 1272puis enregistrez à nouveau sous 'ET - FractalGardenA371.scn'
...then...
framebuffer {
id: Sweet
size: 960, 540 //1920, 1080
quad {
size: 960, 540
pos: 0, 0 //1000, 500
//scale: 0.5, 0.5
shader: fragment, Shaders/guil/Pacific SunsetMod01.fsh
}
}
framebuffer {
id: Sweet2
source: Sweet
size: 960, 540
shader: fragment, Shaders/TheEmu - Null.fsh
}
sprite {
pos: 0, 0, 620 // 560
size: 1920, 1080
hotspot: 0.25, 0.75
source: Sweet2
}
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